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Neil Barman

Vectorworks, Inc Employee
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Posts posted by Neil Barman

  1. For what it's worth, my installation of 2014 has all the libraries of your screenshot's right side (the 2013 set). I used the largest versions of the individual package installers to add libraries, as opposed to the "Full" package at the top of the download page.

    -Neil

  2. SL,

    I have not had any trouble at all with the sensitivity of my Vertical Mouse 4. It is fully (and easily) adjustable by both software and a hardware button that if I am needing scrolling or pointer tracking faster or slower on any given day I can change it quickly. The range of adjustability is quite big, from ridiculously slow to lightening fast, so I am sure you'd be able to find a setting you like. (And I'm on a Mac too, so I can vouch for it working well with Macs.)

    As for the size of the mouse, I too have small-ish hands (195mm from tip of middle finger to wrist crease) and the "regular" size of the Vertical Mouse is great. They do have a smaller size though if you need. Check out this hand size info here:

    http://evoluent.com/size.htm

    Given your requirements of needing something "comfy, precise and ergonomic", the Vertical Mouse will fit your needs. (And no, I don't work for them, I was just so impressed with how I felt absolutely no pain after full, long days of work that I simply can't not share my discovery.)

    -Neil

  3. First off, Thank you!!

    As for the issue... While I know what you mean about operator error, I can assure that it wasn't the case this time. I tutor VW in 2D and am painfully methodical (just ask my wife) so I was doing what I was advised. I even did it in 2D and 3D just to see if the view somehow had an effect.

    Good to know about VW2014 helping to solve this too. I was using 2013 on this file, but I will do some tests once I get 2014 installed. I'm also going to do some tests with the origin to see if/how that might have buggered things up for 2013.

    Oh, and I totally agree about tree symbols. In this case I'm just needing to get the trunk diameters onto the terrain so that I can export a useful terrain for a coworker to work with in Sketchup. (He has never used VW and now is not the time for him to learn.)

    Again, thank you so much!

    -Neil

  4. Peter,

    The circles were actually ones I drew myself on top of tree symbols that arrived with an imported DWG, but I'm not sure now to tell/fix this.

    I've now added a screenshot showing the result of a "partial" send to surface, as most items seem to do as well as the VW file with the DTM and the circles in case you are able to see any obvious issue with it.

    While I don't have lots of VW 3D experience, I have usually been able to figure things out This one however is really stumping me.

    -Neil

  5. Hi Peter,

    Thank you for the tip, but unfortunately it does not seem to work. I tried both the High and Very High settings, and while there is a slight difference in how much of each circle (turned 3D poly) gets Sent to Surface, some of each circle still gets left at Z=0. (I did try every single of the 80 or so circles, but the same thing occurred with the sampling that I did try with.)

    I would attach a screenshot of this but I'm not quite sure how.

    Oh, and for what it's worth, since I originally posted I've also tried:

    - Making the circle into a symbol and sending to surface... a flat disc ends up getting halfway "edged" into the terrain's face, rather than being "mapped" onto the terrain.

    - Drawing a new polygon inside the circle and sending that poly to surface... Some of the poly is still left at Z=0.

    - Converting the circle into a NURBS and sending it to surface... Some of that is still left at Z=0, though it's a different amount than was left with the polygon.

    -Neil

  6. Hello all,

    I am relatively new to using VW in 3D but am getting the hang of it. One thing I am having trouble figuring out is how to transfer the locations of existing trees (circles representing their trunk diameters, imported with a survey file) to the surface of a DTM.

    I have the DTM made and it's looking good with Z ranges from 54m to 66m). I have circles on the Site Model layer too but all their Z's=0 as they came in with a survey. I have tried turning the circles into Polygons then doing "Send to surface", but they don't move up to the surface of the DTM. The odd thing is, if I draw a brand new polygon (at Z=0) and then Send it to Surface, it DOES move up to be drawn on the surface of the DTM.

    (I have also tried turning the circles into Site Modifiers (Pads) but I would have to set the Z for each one, and I just want them to be drawn on the DTM's surface.)

    Can anyone point me in the right direct to get these circles drawn on the surface of the DTM (aside from having to redraw every single one as a new polygon)?

    Thanks in advance,

    -Neil

  7. I absolutely love my Evoluent Vertical Mouse 4. (I had v2 (wired) for years and opted to get v4 when it came out earlier this year. My v2 is still here as a backup.) I'm hooked on the handshake position that it lets my hand remain in, rather than having to twist my forearm as is the case with most typical mice. The many buttons map well to VW keyboard shortcuts and the adjustable tracking speed can be quite handy too.

    An added bonus is the vertical mouse is so strange for people to use at first that the tend to avoid using your computer.

    http://evoluent.com

    -Neil

  8. Bingo!

    Thank you so much Dave! I had not tried that format, and I likely wouldn't have for a while so you just saved me some valuable time. COLLADA (.dae) files do seem arrive in Sketchup Pro the way I need them to. VW Groups & Symbols are ignored when importing into SU, but I can certainly work with this for my purposes.

    -Neil

  9. Hello all,

    A potentially simple question here... What is the best way (file format & settings) to export 3D data from VW Arch (2013) to Sketchup Pro? Ideally I need the objects that arrive in Sketchup to be editable/workable/modifiable.

    I have a tried a few exports from VW (DXF, 3DS) but I could spend all day doing this with or without success. I'm hoping that someone here might be able to share a Best Practice solution for this.

    Thanks!

    -Neil

  10. Modifying the default workspace is definitely safer, and not really that difficult. It may seem a bit daunting to have to go back and remember all the shortcuts & settings you had adjusted, but there is a fairly easy way to do it. This is what I recommend (at least on a Mac, where you can scroll a non-active-but-still-visible window)...

    1) In the version of VW you're coming from, where you have everything set as you like, go to Tools > Workspaces > Workspaces Editor.

    2) In the next window, choose "Edit the current workspace" and then OK.

    3) In the lower right corner of the next window, click on . Save that file to an easy to locate spot. (Then Cancel out of the Workspace Editor.)

    4) Leave the old VW you will be departing and open up the new VW you are about to set up.

    5) Go to Tools > Workspaces > Workspaces Editor. This time choose "Edit a copy of the current workspace" and below that name the new workspace something that identifies it as yours.

    6) With the Workspace Editor window open, also open up that text file you saved in Step 3. Move the open windows on your screen around so that you can see the text file open and then go back to the new VW's Workspace Editor.

    7) Gradually scroll down the non-active text file window (but don't click on it) and compare its list to the items in the Workspace Editor. Change the default shortcuts to the ones you're used to using.

    8) When you're done, save the newly edit workspace by pressing OK.

    Now you'll have a workspace that is definitely compatible with your new version of VW but still incorporates all your familiar shortcuts. You may even find, as I have, that while editing the new workspace you notice a tool or command that you hadn't seen before and you can add another weapon to your arsenal.

    -Neil

  11. I have been working on a project since VW 2011 SP1 and just discovered that now, in SP3, moving a Space (that is in the annotation area of a viewport, on a sheet) crashes VW SP3. This did not happen prior to SP3 (believe me, I've moved these Spaces many times before and all has been fine until SP3.)

    I thought this might be a glitch with older files (that is, made in VW 2010 or 2011 SP1) being used in SP3, but I made a brand new file in SP3 and the same thing occurs.

    Can anyone else move the Spaces made in these two files without having VW SP3 crash?

    Alternatively, If I can accomplish a room-name-and-dimension-label-that-relate-to-a-room-sized-polygon type of thing another way, I'm open to suggestions. (And if I am using the Space tool in a sadly archaic way, please forgive me. I just recently spent many years at a firm where VW is hardly being utilized for more than digital pen on paper. I'm in rehab now.)

    Thanks,

    -Neil

  12. Ah ha! So you can draw the crop right into the VP! I knew both of your hints but I didn't realize you could draw the cropping object right into an existing SVP. (I have been drawing the cropping objects (for plan VPs) _before_ creating a VP.)

    Thank you Peter!

    (And I'll take care of the signature in a sec. I've been meaning to do so, so it's good to know how useful it can be for others.)

  13. I am a longtime VW user (in 2D) and I'm now, finally, trying out the Hybrid/3D features.

    I'm fairly well versed in dealing with viewports and have just tried using Section Viewports (via View > Create Section Viewport...). I can make them and do most things with them that I can with plan viewports, but I can't figure out how to crop them. When I try to edit their crop, there is no crop box to adjust, and the section viewport's Object Info says it's not cropped.

    So, how does one crop a section viewport?

    Thanks in advance.

    -Neil

  14. So, if I read you correctly, I can't activate a Tool, then choose another Tool (ie. Line) then click in a drawing?

    I had originally created menu commands for the scripts, but I can't get one key shortcuts with those, which is what I am my staff would very much appreciate. However, if what I'm trying to do simply can't be done using VS, then I would imagine they could live with "chorded" shortcuts.

    -Neil

  15. Hello,

    I am a longtime VW user but have not done very much with VS so far.

    I am trying to make a Tool, to put in a palette (and eventually give it a keyboard shortcut), of a little custom script that I've used for years in a script palette (but has always of course lacked keyboard shortcuts). The little script, when double-clicked, quickly changes the pen colour, weight, etc. I have a few of these scripts for when I'm not drawing in a Class.

    Here's an example of one of these scripts:

    -------------

    Procedure CustTool;

    VAR

    Name:STRING;

    Result:BOOLEAN;

    BEGIN

    FillFore(255);

    PenFore(213);

    PenSize(79);

    END;

    Run(CustTool);

    -------------

    This script has worked well for any line, circle, polygon, etc. However, when I made a Tool using this script (and put it in a palette and such), clicking on that tool doesn't have the same effect. The Tool button can be pressed, but then when I choose to draw a line, circle, etc the pen colour, size are not what the script should have told them to be (basically, they don't change as they are supposed to).

    So, am I trying to do something that isn't possible (that is, asking a tool script to only set pen colour, size etc without telling it to also draw a line, circle, polygon, etc)?

    Or am I just missing a bit of script that will do what I am looking to do?

    Thanks,

    -Neil

  16. Hello All,

    I'm in a fairly new office of 8 people that is using VW2009 Architect. As such, there hasn't ever been a "symbol" or "resource" library (A "Favorite" file) established before, so the task is now mine. This library would have our custom hatches, custom symbols, our vectorscripts, etc. As it is a work in progress, it will be changing and growing for quite a while.

    In VW2009's Preferences, I have found that one can specify "Workgroup and Project Folders" on a shared hard drive (our server), so I am planning on building a file there that has all of our custom resources, then pointing everyone's VW at it. The file that I am building would have all of our resources, available in the Resource Browser and divided up into folders wherever possible for easy sorting & locating. By having it as a shared file in a "Workgroup folder" any changes I make to it would be available to any user each time they restarted VW, so I wouldn't have to install the new additions/change on each machine individually.

    Does this overall approach sound like a good way of setting such a shared resource? If not, what would you recommend?

    If it does sound like a good way of doing such a thing, might you have any tips as I'm building this file?

    Thanks!

    -Neil

  17. Thanks for the reference link... I'll take a look through the problems people have been having.

    As for the 4 things you found in the promo information, those are exactly the kinds of things I am looking for, thanks! Hopefully more will turn up, since they are certainly not going to want to dish out a few thousand dollars for a handful of truly usable improvements.

    Anyone else?...

  18. I'm in an office of about 10 VW users. I've got everyone up to VW 9.5.3 (running in Mac OS 10.2.6) but I would like to upgrade the office to VW 10.

    Almost everyone here draws extremely basically, ie only with lines, using the occasional symbol when they realize they'll be using the same window/door a lot. (I know, it's painfully antiquated, but that's how they insist on working. I am just thankful they are even working with CAD rather than still using pencils.)

    I am curious to know if anyone can shed some light on what are _real_ differences between vw 9.5.3 and vw 10.x?

    I don't mean fancy-schmany differences like Digital Terrain Modelling or anything 3D really... I'm talking about down and dirty basic stuff, like double-clicking to get into groups/symbols/text to edit them. New/fixed features that they could take advantage of right away without changing the way they draw significantly. Stuff like that. (I'll work on getting them into the Wall Tool and such later.)

    I need to know this, from other real world users, because if they don't see the advantages to upgrading, they won't. And frankly I can't blame them. It's fair chunk of money -their money- for all of us to go to VW 10 and 9.5.3 *runs* in OS X, albeit not always so smoothly.

    Any and all thoughts would be GREATLY appreciated.

    Thanks!

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