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techdef

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Posts posted by techdef

  1. "wet wash watercolor with rough color pencil edges, quick sketch. Outdoor, summer sun and blue sky. Brown trellis with modern furniture. Beige stone floor. wood slat wall. People, swimming pool. Blue umbrellas" Negative prompts: "Blue floor, orange walls". Pretty damn great for a half-day. This is some serious tool you've given us. Thank you!

    A03.png

    B02.png

    C03.png

    D01.png

    • Like 3
  2. Yes, pinging from above, a slider to maintain colors might be useful. The "angry AI" does make lovely drawings that always change one thing too many 🙂 Perhaps someday it can be a rendering effect only, instead of a full imagination engine?

    • Like 2
  3. Folks, starting to dabble with the new AI tools here. Pretty impressive but definitely stubborn on some things. Has anyone figured out the Negative Prompts? 

    I've been getting lovely quality if illustration, but would prefer a bit more control of the content (given what we do and all as Architects). If it could be told to not change colors quite so much, or at all? Also somehow it keeps putting gables on all my flat roofs!

  4. I have a file with design layer VP references (6 identical townhouses). Each Story has 6 copies referenced in of the same plan. They show up fine in Design Layers, but in Sheet Layer VPs most of the time in 2024 I am missing walls. See the two images below for reference. The one on Right is just after file open, on the left is if you double-click into the VP/Design Layer. When you back out to the Sheet it all shows correctly.

     

    This is annoying as one has to enter/exit each VP before printing.

    Screenshot 2024-01-24 at 10.11.07 AM.png

    Screenshot 2024-01-24 at 10.11.23 AM.png

  5. That said, when I DO want to show a metal cap, I have another Parapet Cap wall, using the appropriate classes/textures, which defaults height-wise to Parapet Wall bottom, and Parapet Wall +2" for top. Therefore I draw my parapet wall as normally, then duplicate and change style to Parapet Cap & it automagically pops up a tad & recolors.

    • Like 1
  6. I have my parapet wall style set to display textures by Object not by Component. Within the wall, the Exterior Face components are textured By Class. That way in 3d views it simply shows all 3 sides as whatever class the wall is drawn on ie: Stucco-Color-4

  7. Perhaps I was being optimistic... but here's what I'd love to have work:

     

    Draw a wall on a "typical floor" with all the component heights set to story levels. Viewport Reference that wall into the next story up, but have the wall respect the story levels of the wall it's placed into. ie: wall runs from Bottom of Slab to Bottom of Slab (story above).

     

    IE: 5 story building, top floor is 18" taller than all other floors but otherwise identical. I'd like to use one story as the "typical" and reference it up and down. Top floor doesnt respect the story heights. Bottom of Slab to Bottom of Slab stays at 10', not 11'6" for the top floor.

  8. I have a Studio M1Max w/ 64GB RAM and it's frankly amazing. We're chucking around 750gb models without any fuss. Im not doing photorealistic renderings mind you, but cutting sections, and doing shaded elevations its a workhorse.

     

     

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