@@Pat Stanford @Sam Jones I basically want to mimic the Chain Hoist Tool, but with far fewer options. Drop an object (2D/3D Symbol) and upon dropping the object into my drawing, have the following options:
Hoist Size (1/4 T, 1/2T, 1T, 2T) -- would be a dropdown that changes the symbols for each corresponding motor size to either a Diamond, Triangle, Circle, or a Square - much like the Chain Hoist Tool
Distro Color -- can be a dropdown; also changes the color surrounding the symbol as in the attached symbol drawings
Circuit Number (1 - 8) -- can be a dropdown
Motor Cable Length (50', 75', 100', 125', 150') -- can be a dropdown
Hang Type (Dead Hang, Bridle, Spanner) -- can be a dropdown
A record label that keeps track of the coordinates with reference to the origin -- I love this aspect of Chain Hoist, I can refer to any point and it'll display the coordinates
Trim Heights
I have corresponded with Sam and the aspect of the chain Hoist Tool that allows for Origin Reference to be displayed every time the symbol is moved has to do with Event Aware...something I haven't been able to find any information on through Google but would really love to have.
I think the Chain Hoist Tool is a great tool. Well thought out and very thorough. For my uses however, it becomes a little too thorough as I don't need to know the motor's manufacturer, phasing, speed, voltage, controller location, chain runners and connector type. I love how it's implemented and would like to create/script a tool/plugin that largely mimics it. If that is OK with Sam.
I would eventually love to learn how to use worksheets to print out each motor's location with reference to a user origin, cable length, hang type, and such to speed up my Pre Production process.
With this in mind, along with Event Aware, I also spoke with Sam about using that aspect of the Chain Hoist Tool and creating a tool/plugin that acts as the Stake Object. Something similar to the loci tool that I can leave marks at my scenery locations that would display the coordinates, again with reference to a user origin. If I haven't lost all my hair at this point, I would love to have a button that could clear all dropped points. I suppose I can CTRL-A and delete, but this would prevent me from accidentally deleting scenery items. Maybe through the use of classes? Assigning all location points to a class and just deleting the class?
I apologize if my understanding of the subject is so basic. But I'm really trying to learn.
Also, attached is a PDF of a small set of symbols I would like to use.
@markdd Thank you for the suggestion, I will look into this as well.
New Symbols.pdf