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Posts posted by Steve Clarkson
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Spoke too soon, it imported the record fine, but ignored my symbol...?
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Wicked, Thx!
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Hi Again,
So I had this problem a while back, dropped it, and have been working around it by just opening the speaker's .vrx file and copying over to the working project. I've decided to tackle this again, and ...
1. have got the speaker designed,
2. what I believe is a valid speaker record attached,
3. placed the .vrx in the Program Files/Vectorworks 2018/Librairies/Defaults/Audio Tools/Speakers folder.
4. in a new project, created a generic speaker
5. in the OIP, selected Import
6. selected my speaker project file from the dropdown
7. in Type, typed in the speaker name I'd given it.
8. received error message that record data was invalid.
9. retrying results in all the same choices becoming available and the same results...
10. unable to delete the erroneous import, to redo.
Is there a breakdown between what I assigned as Type in the record data, and the Type that gets entered when importing?
Any help with this would be greatly appreciated.
Thanks!
Edit - in advance of being asked for the file, I've attached it.
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I seem to have just started having this issue. It appears to have started randomly, but maybe I did something. I've moved everything close as possible to origin, and tried both cropped settings. No change. It's extremely annoying as I would like to get very close to an object. The entire drawing is quite large, a factory about 400' by 100'.
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Awesome, Thanks Andy.
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Thanks! This gives me some work-arounds.
It's not a stage instrument, its an architectural light for high bay factory use.
Light Fixt Day-Brite LBD400S-48-BRA
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I'm not even sure how to describe this, here's a screenshot to illustrate what my issue is.
I want to get rid of as much of the globe as possible. It shows up in my Renderworks as well.
Is this a scale issue? Currently I'm at 1:5000 (it's a pretty large space that was part of a larger building).
Steve
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Thanks to both of you, I'll check that out!
S
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I opted to create the window in sections that allow the correct Muntin count. But I'd still be interested in comments if anyone else has had experience with this.
Cheers
S
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I'm Back,
I'm trying to create an extremely long (+200') factory window. It seemed like the easy way to create one long window-in-wall and add what I have learned are Muntins. However I need 5 horizontal, and 240 verticals. Vectorworks will only draw up to 26 verticals in wireframe, and none in OpenGL or Custom Renderworks. And once the verticals is changed to 27, I lose the 5 horizontals as well. I have the class set to Clear Glass - Glazing, and window to Fixed Glass. Only with Fixed Glass was I able to get any Muntins to draw.
Window construction is definitely not my forte (working in Spotlight).
Anyone have any hints for me on this?
Cheers!
Steve
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One thing I did notice. With the results above, I was attempting to edit the shutters of 2 selected instruments simultaneously, as they are mirrored SL/SR. Perhaps that's the root? I can;t speak to this being common to my other instances of the problem however.
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Incidentally, now it's started working again. As I mentioned this is random.
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Hi Mark,
Yes the lights are on in the design layer, I generally render from the design layer and only create viewports when I'm closer to needing client renders.
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I've been reluctant to make this comment until now, but I'm facing tight deadlines and it's affecting my productivity, here goes...
When I adjust shutters or make other changes to light instruments, I often (randomly!) cannot see the results unless I save the project, close the project, close the app, restart the app, re-open the project, re-render.
For a piece of software that costs this much, it's pretty frustrating. <-- UNDERSTATEMENT.
Here's today's example, the shutter settings and the render, plus yesterday's render with actual shuttering (same instruments/settings - all that's changed since this is lowering the truss, and trying to re-adjust shutters).
Cheers.
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Mark - Thanks! You're a lifesaver.
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Gadzooks: Awesome! Found my issue in the first 1:30 of the video.
Cheers!
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This is really weirding me out.
I'm trying to map a default brick texture to a number of walls. Most of them will only map on the ends, but one is mapped correctly on a face. I've replicated the settings, played with reversing sides etc, everything that makes sense, and some things that don't. I really don't want to have to rebuild all the walls one at a time until I randomly get proper mapping.
Anyone have similar experiences, or advice?
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@markdd - yes, that could work too, maybe next week(!), it's Friday and I'm feeling lazy. 😉
Thx.
Steve.
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Importing Custom Speaker
in Entertainment
Posted
Ah, ok. Is there a way to have it in the library and does use the symbol?