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Steve Clarkson

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About Steve Clarkson

  • Rank
    Apprentice

Personal Information

  • Occupation
    Event Production Manager with Sherwood Systems, Kitchener, Ontario
  • Location
    Canada

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  1. Steve Clarkson

    Muntin Limit?

    Thanks to both of you, I'll check that out! S
  2. Steve Clarkson

    Muntin Limit?

    Next related part, Can I get the Muntins to not take on the texture of the glass? I'm using a custom texture for the glass.
  3. Steve Clarkson

    Muntin Limit?

    I opted to create the window in sections that allow the correct Muntin count. But I'd still be interested in comments if anyone else has had experience with this. Cheers S
  4. Steve Clarkson

    Muntin Limit?

    I'm Back, I'm trying to create an extremely long (+200') factory window. It seemed like the easy way to create one long window-in-wall and add what I have learned are Muntins. However I need 5 horizontal, and 240 verticals. Vectorworks will only draw up to 26 verticals in wireframe, and none in OpenGL or Custom Renderworks. And once the verticals is changed to 27, I lose the 5 horizontals as well. I have the class set to Clear Glass - Glazing, and window to Fixed Glass. Only with Fixed Glass was I able to get any Muntins to draw. Window construction is definitely not my forte (working in Spotlight). Anyone have any hints for me on this? Cheers! Steve
  5. Steve Clarkson

    Hate to complain... but.

    One thing I did notice. With the results above, I was attempting to edit the shutters of 2 selected instruments simultaneously, as they are mirrored SL/SR. Perhaps that's the root? I can;t speak to this being common to my other instances of the problem however.
  6. Steve Clarkson

    Hate to complain... but.

    Incidentally, now it's started working again. As I mentioned this is random.
  7. Steve Clarkson

    Hate to complain... but.

    Hi Mark, Yes the lights are on in the design layer, I generally render from the design layer and only create viewports when I'm closer to needing client renders.
  8. Steve Clarkson

    Hate to complain... but.

    I've been reluctant to make this comment until now, but I'm facing tight deadlines and it's affecting my productivity, here goes... When I adjust shutters or make other changes to light instruments, I often (randomly!) cannot see the results unless I save the project, close the project, close the app, restart the app, re-open the project, re-render. For a piece of software that costs this much, it's pretty frustrating. <-- UNDERSTATEMENT. Here's today's example, the shutter settings and the render, plus yesterday's render with actual shuttering (same instruments/settings - all that's changed since this is lowering the truss, and trying to re-adjust shutters). Cheers.
  9. Steve Clarkson

    Decal Disappears in Custom Renderworks

    Mark - Thanks! You're a lifesaver.
  10. Steve Clarkson

    Decal Disappears in Custom Renderworks

    Hi Again Mark! Sure thing.... UW_Plexi_Lectern.vwx
  11. Hi Again, I've mapped an alpha channel masked decal to a generic solid (converted from an extrude). The decal appears in OpenGL, but disappears in any form of Renderworks. I've searched the forums on this and found nothing. I've attached relevant images. Thoughts?
  12. Steve Clarkson

    Texture Mapping Walls

    Gadzooks: Awesome! Found my issue in the first 1:30 of the video. Cheers!
  13. Steve Clarkson

    Texture Mapping Walls

    Matt: here's the file. Gadzooks: Thanks! I'll check those out. UW HUMANITIES Walls Only.vwx
  14. Steve Clarkson

    Texture Mapping Walls

    This is really weirding me out. I'm trying to map a default brick texture to a number of walls. Most of them will only map on the ends, but one is mapped correctly on a face. I've replicated the settings, played with reversing sides etc, everything that makes sense, and some things that don't. I really don't want to have to rebuild all the walls one at a time until I randomly get proper mapping. Anyone have similar experiences, or advice?
  15. Steve Clarkson

    Deform Tool on Complex 3D Symbols

    @markdd - yes, that could work too, maybe next week(!), it's Friday and I'm feeling lazy. 😉 Thx. Steve.
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