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Patrick West

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About Patrick West

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    Greenhorn

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    United States

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  1. Patrick West

    U-Shaped Stair with Split Landing?

    Has anyone found another solution besides these time intensive work-arounds?
  2. Patrick West

    Can't select polygons with Hatch or Tile fills.

    Thank you @Jeremy Best
  3. Patrick West

    Site Model Issues

    Hi Tamsin, I am editing the 3d site model by the way of 2D contours. I have not yet applied any site modifiers. It would be really nice to be able to edit the 2d contours and have them exactly where they are drawn too. Otherwise I am just re-drawing my contours 2 dimensionally in my site plan, the old-school way. This makes the 3D site model only a burden.
  4. Patrick West

    Site Model Issues

    You know what would be awesome! A site model function where changing proposed topo ACTUALLY WORKED. Instead of wasting everyones time, maybe when I move a proposed topo line to a reasonable spot, it should generate topo that corresponds with that line! Right now, I change a proposed topo line and that the site model freaks out generates an aneurysm. passively thanks
  5. Patrick West

    Annotation Crash - Service Pack 6 for Vectorworks 2018

    Hello Iborisov, Thank you. When I undocked the OIP I was able to edit callouts without any issues. More info: When I try to edit callouts from existing 2018 models there is a long hang. I have waited 1.5 hours and still have not regained control of the program or able to edit anything. Any new files generated in Vectorworks 2018 do not experience this problem. Undocking OIP allows me to edit callouts. Mac OS Mojave 10.14.1 iMac late 2015 i5 core 32 GB 1867 Mhz DDR3. And radeon R9 M390 2048 MB
  6. You have to be kidding me. After installing Service Pack 6 for Vectorworks 2018, I can not longer edit callouts. When I click on them, the program crashes. Why would you do this to us?! I can't describe how painful this is. I can't use 2019 because I can't click on my existing EAPs, and I can't use 2018 because I can't edit callouts. Can we please get a working program?!
  7. Patrick West

    Viewports Not Rendering

    @Seth Thomas Thank you! that worked. Changed compression to PNG.
  8. Patrick West

    Viewports Not Rendering

    New problem for Vectorworks 2019 with Mojave. viewports with any rendtrworks basic options will not render. It will start to render and go through a quick preview, then it will be blank white. Please help.
  9. Patrick West

    Custom Cabinet Crash

    Vectorworks 2018 Service Pack 5. Mojave. Custom Cabinet Tool crashes program as soon as it is selected... please fix.
  10. Patrick West

    Extrude Along Path Crash

    I have recently updated to Service Pack 2 for Vectorworks 2018 on Mojave. 1 particular large bug remains. After I open a previous 2018 .VWX file, Extrude along path objects become unworkable. Immediately when I click on the EAP object, Vectorworks crashes. Anyone have any solutions or work arounds.(other than recreating all the EAP objects).
  11. Patrick West

    Service Pack 1 for Vectorworks 2019 Released

    When does service pack 2 come out. Vectorworks 2019 with Mojave is almost unusable. -crashes when selecting structural members in plan view. -crashes ALL the time -graphics crashes with viewports after use -rendering crashes after use -memory leaks, graphics card issues, on and on and on. I know everyone is frustrated, but we need solutions. thank you
  12. Patrick West

    macOS Mojave (10.14) Compatibility

    Thank you for the SP1 Update for VW 2019. Helps a Lot. -One major issue that still exists... I cannot EAP extrude along path. This function cause a crash every time. thanks
  13. Is there any way to reconnect Interior elevation viewports to a marker? Viewports have been copied and pasted throughout the design development process. Would be nice not to have to recreate them and copy all the annotations over. thanks
  14. Anyone have tips on selecting polygons in top/plan view that have a hatch or tile fill? I am trying to hatch different floor materials by simply overlaying a polygon with a fill. Only wan I can select said polygons is from their edges, but those become buried by the walls. Then I can't select the face of the polygon once I apply some hatches and tile fills. I can still hide wall classes to then select edges of said polygons but this a very cumbersome workaround to what should be a non-issue. thanks
  15. This is ridiculous. If I create a new hatch, via duplicating and manipulating an existing one, and apply it to a simple polygon, I will later be unable to select that polygon unless I click on its edges. Regardless if the hatch has a fill or not. Please help/fix. thank you

 

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