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_c_

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  1. Hello Nagesh,

    the T?ren CW plug-in is not included in the English package. And to my knowledge you cannot buy it as stand-alone.

    So what you see is a generic detached instance of that plug-in, not editable.

    You can only use it in packages where this is installed and enabled. You could perhaps contact ComputerWorks and ask them where you can buy it (and if). It's a wonderful plug-in, by the way.

    The same applies to the CW room stamp or any other plug-in which is not included in your installation.

    orso

  2. Hello,

    the snow caused heavy troubles at many North-American servers, this caused the activation to fail. A unique circumstance.

    It's fixed now. But as long as this exceptional snow persists, it can come to this trouble again (I had the same yesterday).

    orso

  3. ArtLantis is OK for really fast renderings. You'll like that.

    It's not OK that you cannot really organize your resources, not in the efficient way that RW would allow you. Nor does it reach the quality of a good RW rendering, but to set up a fast scene is a breeze.

    I use "by class" as setting and check the option "components in plug-in objects retain their own classes".

    Please mind following issues:

    * doesn't work well with DLVPs --> use the old technic of one layer, multiple layer links building up a model. I work by references only and a model is usually large and spread about more files.

    * doesn't work well with roofs --> no idea how to fix this: roofs shoot all over the place, each time a different place.

    * roofs with skylights are unmanageable, the skylights will be always wrongly placed.

    * the view must be a 3D view to output correctly, no top-plan.

    * it determines the view origin (and the placement of the model) according to the current view in VW. If you update the Artlantis file from another VW view, the model will shift in Artlantis. So you should create a 3D view (iso right, for example), save this as "saved view" and reset this view every time you need to update your Artlantis file.

    * walls with edited sides don't translate reliably (holes).

    Orso

  4. Ciao Giovanni,

    did you consider building the LB on resource lists passing obj type 94?

    Using the resource lists you are also able to offer the choice of items residing in the standards folder, moreover the list is automatically alpha-sorted, which is good.

    i := 0;

    WHILE GetNumLBItems(gD, cLB_Left) < gNumClasses DO BEGIN

    clN := GetActualNameFromResourceList(gClassList, inc(i));

    .....

    I can't try the script now, but it looks nice!

    orso

  5. Hello Wayne,

    to teach an experienced ACAD user takes in my experience

    * 1-2 hours the first day, then you let him try out on his own

    * 30 minutes the second day

    * 1 week answering questions occasionally and the person is fully operational.

    The point is to offer the ACAD user a well structured system, that given, he's happy. I suggest you to search for some schooling for you and your people. Someone who also sets up the application and some basic resources for your office. All well invested money.

    The ACAD user is usually enthusiastic as soon as he sees the graphic capabilities, the easiness in batch editing, the speed in getting things done.

    VW is very intuitive, the difficult will be to let yourself abandon again to intuition, perhaps...

    orso

  6. I'd love to give VS a try. I've tried to teach myself a few times, but it has been many years since I wrote any code. I learned PASCAL in college but it wasn't the language I used most... Handles mystify me a little.

    Without speaking geek language, you just imagine "handles" as "objects". So look:

    * you wish to create some text on drawing, for example "I love VS":

    --> the content of the text, "I love VS", will be a STRING

    --> when you create the text object on drawing this object will be a HANDLE.

    You must imagine that everything you have in a drawing has some ordered place. Is indexed, to be manipulated. The handle is nothing else that a long long number identifying your object in the document.

    wish we could use an interface similar to the Tile... command in Architect and Landmark to create hatches. That seems much more intuitive, but it doesn't allow for associative connections to geometry.

    Yes, that would be lovely. Actually if we had more access to hatches in VS it wouldn't be difficult to create such an interface. But at the current state of things this can only be done with the SDK (C++). All we could do now with VS is to make an interface that creates hatches, but wouldn't allow to edit them!

    orso

  7. But can you explain to a mere mortal how you use VS to create a hatch?

    michaelk

    Please search in the VS documentation "BeginVectorFillN". There you find a simple example of how to create a hatch using VS.

    Then you have to define mathematically your levels, there you might find comfortable to use some of the basic math sub-routines that we have on VectorLab. Please see Math sub-routines

    orso

  8. NO! LOL!

    That hatch is collected somewhere. As I said I only scripted the non-descriptive hatches, such as vertical, horizontal..... :)

    I might know how to create a hatch (it takes a very simply process in VS that even me can master) but I am truly impaired in vector math. My field of VS is rather databases, resource batch operations and similar easy things.

    Michael, if you find the hatch editor frustrating, you should give a go to scripting them. The vector math needed is scary already for the simplest hatch.

    The problem of the hatch editor, in my personal opinion, is that it reflects exactly the vector math needed.

    This on one side speaks for the quality of NNA programmers, who apparently deal with extremely complex math without feeling any problem and develop thus a vector-based interface for us to edit these hatches, but not to ease up their calculation.

    I spent an unreasonable amount of time in studying hatches in ACAD. Their storage format reflects a more user-friendly approach (relative).

    I wish we could have something similar.

    orso

  9. Here you find many wall styles useful for the European praxis.

    A demo of each wall style shows its properties.

    The walls styles are detailed. They are composed and classed such in a way, that they can be used at any scale, with a careful setting of

    * classing: enable/disable/modify attributes of the component classes.

    * the document preference "Hide wall components when layer scale is <= ..."

    * the viewport Advance Settings option "Show wall components".

    In the real usage, you should reference (new style) all hatches employed. These you can find as sharable resources in the TechBoard under Orso's hatches shared

    You'll find following themes (all metric):

    * Altbau 1897 (old buildings 1897): normed sizes from 1897 in the environment of Berlin

    * Altbau (old buildings): frequent normed sizes from of beginning of the century in Germany, will fit in many other european countries.

    * Beton (concrete): frequent sizes

    * Cav (cavtities): these are cavities dedicated to refine certain situations where a styled wall with component won't succeed.

    * GK (Gypsum walls): standards derived from Knauf. Here for example 2x/1x means two plates left, and one right.

    * KS (sandbrick): labelled by bulk density

    * K?che (kitchen): draws a kitchen-plate 90cm height. Is good for inserting other symbols (sink, oven) and have a simple schematic 3D.

    * Transp (transparent): some transparent walls which we use as railing or shower element.

    * WDVS (composite walls): standard composite walls for plaster finishing.

    * Ytong (a brand of Autoclaved Aerated concrete): typical sizes from the firm.

    Some suffixes are employed:

    D = insulation cavity

    P = Plaster cavity

    GK = Gypsum

    KS = sand-lime brick

    RDK = bulk density

    WDVS = composite wall with insulation outside (left side)

    Brandwand = fireproof wall according to DIN 4102

    Schallschutz = acustic insulation according to DIN 4109

    Trennwand = separation wall between flats, with sufficient acustic and fire insulation according to the relative DINs.

    Download: Orso's Wall Styles VW2008

    Download: Orso's Wall Styles VW2010

    • Like 1
  10. Here you find many hatches for common usage.

    Most of them are script-generated and cover schematic needs. Typically they aren't descriptive hatches, their target is the DIN-conform drawing standards (Germany or generic Europe as UNI). I use them since many years.

    Some of the hatches are descriptive and their author is not me, but other VW colleagues. I am sorry to be unable to quote the authors properly, but will gladly do it anytime, upon short notice.

    For better sharing I store them here as VW12 files, but they will work up to the latest VW version (currently VW15).

    Please mind that the hatches are named according to their behavior:

    "W" = rotate in wall

    "S" = rotate in symbol

    "No B" = no background

    The naming also gives hints to their size.

    For example:

    a hatch named "Cross 004" will draw crossing lines with a distance of 40mm.

    a hatch named "Cross 004 W" will draw the same pattern, but will rotate in walls.

    a hatch named "Cross 004 W no B" will do the same but won't have a background.

    Download: Orso's Hatches VW12

    List of files:

    Orso- Hatches Wood Grain v12.mcd

    Orso- Hatches Vert WS v12.mcd

    Orso- Hatches Vert W No B v12.mcd

    Orso- Hatches Vert W v12.mcd

    Orso- Hatches Vert v12.mcd

    Orso- Hatches Utility v12.mcd

    Orso- Hatches Roof Detail v12.mcd

    Orso- Hatches Stone Detail v12.mcd

    Orso- Hatches Oriz v12.mcd

    Orso- Hatches Oriz WS v12.mcd

    Orso- Hatches Oriz W No B v12.mcd

    Orso- Hatches Oriz W v12.mcd

    Orso- Hatches Fliesen v12.mcd

    Orso- Hatches Hex v12.mcd

    Orso- Hatches Diagonal Left v12.mcd

    Orso- Hatches Diagonal Right v12.mcd

    Orso- Hatches Diverse v12.mcd

    Orso- Hatches Dash Diag Right v12.mcd

    Orso- Hatches Dash Diag Left v12.mcd

    Orso- Hatches Cross W v12.mcd

    Orso- Hatches Cross v12.mcd

    Orso- Hatches ANSI v12.mcd

    Orso- Hatches ACAD v12.mcd

  11. You can use the simple stair or the custom stair (the old stair), as Jonathan already told you.

    Nobody compels you to use the new one, if you don't want to.

    So you aren't losing anything, you are being given more.

    Whereby this new stair is advanced and not for the simple project, for that is absolutely overkill.

    Not all architects have projects with two-three floors. And some architects needed an enhanced tool for their work.

    We didn't have it. We have it now.

    Please be so kind to try to think of other needs than your immediate ones.

    I told you already that I didn't use that option because it didn't fit a multiple-file project organization.

    If you have the building split into floors, because of its largeness, how do you have the stair project it's 2D part to a floor that's on another file?

    orso

  12. Shaun, Shaun,

    don't let the world be black on you!

    Personally I very seldom used the "link-to-layer" feature of the old stair: if you work on large projects you'll have one file for each floor and compose your model in references elsewhere.

    That feature -a good one, no doubt- is only useful if you have very small projects and with two floors. Anything else is simply a disturbance.

    I was compelled to un-group stairs to have the display of lower floors on the upper one, since most of the times the stair won't be regularly rising across the building, in our projects.

    With the new stair you can split 2D from 3D, thus the display of the lower stair on the upper floor will be precisely done according to your needs. Not displaying in 3D if you don't need it.

    I added now an image of a model with one building, which is spite of being rather small, is much better off without layer height binding of the stair.

    orso

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