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mike m oz

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Posts posted by mike m oz

  1. Robert Anderson's definition is the best way to explain Layers and Classes to people:

    - Layers are the where. ie. where in model space.

    - Classes are the what.  ie. classification of object types with defined graphic attributes.

     

    The adoption of Revit is mostly about Autodesk managing to portray Revit to project managers and clients as being the BIM standard because it is the biggest and the only program that has integrated solutions for structure and MEP.

    • Like 2
  2. Where this gets messy is Vectorworks' hybrid drawing paradigm with: 

    • Top/Plan View showing 2D objects, the 2D component of hybrid objects and symbols and wireframe views of 3D objects; and
    • Top View showing 2D planar objects, the 3D component of hybrid objects and symbols and 3D objects.  The 3D will be in wireframe unless a rendering mode is applied.

    Some users still only work in 2D and all they use is Top/Plan View, so for them Model is meaningless.   They also use Design Layers for their Drawing Sheets.

     

    The dilemma for Vectorworks has always been how to accommodate both a 2D and a 3D workflow.

     

    There is also the problem of how you handle both forward file conversions and backward file exports.

    • Like 1
  3. The gist of this request appears to be to have 'non plot' like classes, eg. Guides, visible while you are working but not visible when you print.

     

    The simple way to get that is to use Sheet Layer Viewports for your output.  In those you can make any class you want not appear in your printed output by making it non visible in the Class Properties for the Viewport. 

     

    the only thing you need to be mindful of is that setting a 'Container Class' of an object to invisible will make the whole object invisible.

     

    423737088_NonPlottingClasses.thumb.png.d84ebf1fbb32e7dd0b17d862a5f8a973.png

    Non plotting Classes v2021.vwx

    • Like 1
  4. 16 minutes ago, Andy Broomell said:

    This actually touches on one remaining annoying aspect: Groups don't have a Plane dropdown in the OIP.

     

    The issue with Groups is that they can contain 2D, 3D and hybrid objects.  That makes it nigh on impossible to have a plane option for Groups.

     

    I wonder though whether a plane option for Groups could be added when they only contain 2D Planar objects.

  5. Pete, try this and see if it gives you a way around your problem. 

    • Copy the 2D objects you have drawn in say plan view.
    • Switch to an Elevation view and paste them.
    • With the 2D objects still selected change their Plane from 3D to Working Plane on the OIP.

    I would probably then Group them so you can move them as a single entity to where you want them.

    • Like 1
  6. I get a different problem in the March 13, 2021 file.  
     

    With the Push Pull tool active I can hilight all of both wall faces that can be seen.  

     

    If I pull on the left visible wall face it moves.  Afterwards though I can't hilight the right visible wall face and the left wall remains active even though I have deselected it.  I can't prevent the Push Pull tool from hi lighting its various faces and moving them.  Very weird.

     

    Edit:  I'm intrigued as to why you need to Push Pull a whole wall face.

    • Like 1
  7. Landartma, the subtlety with this operation is that once you have drawn the 2D object on the object face you have to start the Push Pull operation while the 2D object is 'red' hilighted and then press the Windows Alt key or Mac Option key.  If you press that before you start Pushing or Pulling it won't work.

    If you pull the 2D shape away from the object you will get a solid addition.

    If you push the 2D shape into the object you will get a solid subtraction.

     

    I find it best to have the auto selection plane on.

    • Like 3
  8. First thing to note is this replaces the old plan view only component wrapping functionality.

     

    To enable the new Functionality:

    • Right click on the Door or Window object and and select Plug-in Object Options.
    • Then check mark the Use wall closure option.  This will enable the Wall Closure option on the OIP.  
    • (Note that there is a Wall Closure Profile Offsets button in this dialog as well.)

    You will now be able to access the Wall Closure functionality on the OIP.

     

    2033621389_Plug-inObjectOptions.thumb.png.48ba6a979e8c0547241b93c1699423da.png  1913744608_Wallclosures.thumb.png.0935d024631f5d9ddbbe647b8df220cf.png1913744608_Wallclosures.thumb.png.0935d024631f5d9ddbbe647b8df220cf.png

     

    1913744608_Wallclosures.thumb.png.0935d024631f5d9ddbbe647b8df220cf.png

     

     

    The Wall Closure functionality can be defined by the Object or by the Wall Style.  There are separate tabs for Profile and Wrapping.

     

    108009996_WallClosureprofile.thumb.png.b4bba55b128864293788544ff7cc5c1c.png108009996_WallClosureprofile.thumb.png.b4bba55b128864293788544ff7cc5c1c.png

     

    1403295268_WallClosurewrapping.thumb.png.e63d6d8eb8a4d4b55bdbe61a5aa126c1.png

     

    1403295268_WallClosurewrapping.thumb.png.e63d6d8eb8a4d4b55bdbe61a5aa126c1.png

     

    Defining them by the Wall Style is very similar.

     

    1249182674_WallStyleClosures.thumb.png.e3f928c2679bfdef7db12bcbc3c78cd8.png

    • Like 4
  9. I bought a Samsung UHD monitor and it occasionally just goes black for a few seconds.  It can also be difficult to wake up after the computer has gone to sleep.

    Nudges also don't always show immediately.  There can be a slight delay.

  10. 14 hours ago, line-weight said:

     

    Is that from experience - have you seen it struggle with larger projects?

     

    I'm doing just small to moderate size projects and it is coping well but there isn't a gee wow time improvement in rendering times.  

     

    For bigger projects I think you are going to need a lot more cores than the current M1 chip has for there to be a substantial improvement in rendering times.

     

    Caveat - this is Rosetta and I'm hoping that the M1 coded version of Vw will see an improvement in rendering times.

  11. It needs to be more than a bigger monitor.  If you want to future proof yourself it also needs to be a much better chip.

     

    The existing M1 chip is good, but you will need more grunt than it has for larger projects.

  12. Two observations with the M1 Mac mini's graphics:

     

    - Google Maps Globe View doesn't work well when zooming in and out.  The image takes a surprisingly long time to regenerate in both 2D and 3D.  Standard aerial view seems to take a little longer to regenerate as well.

     

    - black and white TIF images of drawings imported into Vectorworks briefly reverse themselves when you zoom in.  ie. the background becomes black and the linework white.  It then reverts.

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