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RuudB

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Posts posted by RuudB

  1. Hello all,

     

    I like to create a node to fillet all the vertexes of a polyline (see the result in the attachment). For some reason it doesn't fillet vertexes that are inside a polyline. I also found out that it doesn't recognize the vertexes inside it. So I'm looking for a way to call these vertexes. Hope someone knows a way to do this!

     

    Ruud

    Fillet (question forum).vwx

  2. On 22-9-2016 at 2:53 PM, Patrick Winkler said:

    Hi RuudB,

    here is a node for composing objects based on the function 'DoMenuTextByName'.

    Compose.vwx

     

    He Patrick,

    For existing lines in my file this node works perfect. But the problem in my case is that I created lines in Marionette. So I like to link these lines directly to a "Compose" node. Do you know how to do that? I tried a lot already within the script, but I didn't manage to select the lines created.

    Ruud

  3. 22 hours ago, sbarrett said:

    Hello,

    There is currently no "compose" node or its equivalent in Marionette. It is definitely on the wishlist though! There are however always ways to get the result you are looking for - Did you draw the separate pieces in Marionette? If so, there is probably a way to draw it as a single object using Marionette - I would suggest looking at the nodes in the Poly 2D category. If you drew it freehand, is there a particular reason you want to compose it with Marionette instead of using the Compose command?

     

    Sarah

    Hi Sarah. I already found a post from April of someone facing the same problem. So I was hoping this to be on the wishlist, luckily it is :) I drew everything in Marionette, it's a combination of lines and arcs. This is part of a bigger project where I have to draw thousends of different elements, which are just slightly different. That's why I want to use Marionette.

    21 hours ago, Patrick Winkler said:

    Hi RuudB,

    here is a node for composing objects based on the function 'DoMenuTextByName'.

    Compose.vwx

     

    Thanks Patrick! This sounds amazing. I already heard of that command, but I didn't manage in using it correctly. I will check out the node :D 

  4. I'm trying to understand Marionette better. This information helps a lot!

    You're mentioning three options where to put the objects used by the wrapped script. Groups aren't recognized in any of them. Even one group in the Control Geometry calling with the "Control Geometry" node won't work.

    Hope you will find the answer. If you want to see why I need to use a group and to wrap the script, I can sent you my full model.

  5. Thanks for the quick answer Marissa! I also had contact with the support, same answer.

    In my real model I am using an element with a lot of objects in the control geometry. I can use all the objects by calling their names, except for the groups. So I am amazed this works somehow.

  6. Hello all,

    I am building an element with Marionette. This element contains a lot of control geometry that is used for the script. Because many objects within the element need the same handling, I divided it in groups. But the script is not working for these groups.

    I added an example that shows the desired result (unwrapped) and the not working result (wrapped). Am I making a mistake, or is it a bug in Marionette?

    Ruud

  7. Hello all,

    I faced different problems with the "Path Extrude" node.

    1. The output is not able to used for "Boolean".

    2. The options had to be set inside the script.

    I solved both of the problems, but I noticed it still needs some attention. The profile rotation is not recognized by the script. Probably some script line needs to be added. I will also look to this, but help is welcome.

    Ruud

  8. I know these options exist, but these are not where I'm looking for. In the top menu you can also chose between "No Rail Mode, One Rail Mode, Birail Sweep Mode". I'm looking for these options. I don't know if have to activate them with a different function, or to use "SetRfield".

  9. Hello all,

    I'm also experimenting in using the loft node.

    In the menu of Vectorworks, there is a lot possible when making surfaces out of curves. I tried six different ways of making a surface out of curves. For two of them I succeeded when using Marionette, for the other four I have no idea how to.

    I hope someone can help me with this. See the file for details.

    Ruud

  10. Hello Alan,

    Thanks for helping again. Your attached file is still not giving result. I checked the script behind your "Move" node, but I can't see the difference with the original one. I my case the "Move" node is not reading a list of points, what it should be able to do. Maybe you can explain what you changed in the node, so I can think with you.

    Ruud

  11. Hello all,

    I'm stuck with three simple problems. The first one I already asked on this forum, so I'm not posting it here.

    1. Extrude a plane along a 3d curve. Within the menu this is possible to do it with locking the profile plane and fixing the profile. When using Marionette it should be possible when adding to lines to the script of the node. But for some reason this is not working.

    2. Duplicate a plane along a 3d curve. Within the menu this is possible to do, but not with rotating the plane in the horizontal direction of the curve. I succeeded partly in making this in Marionette, because I failed in selecting the drawn plane. Besides that I didn't succeed in rotating the plane.

    I hope someone can help me further with these two questions. Giving me some possibilities with Python would be helpful too. I added a file to show you the output I like to have. Thanks in advance!

    Ruud

  12. He Alan,

    Thanks a lot for making this model! Scaling a curve will bring it close to an offset. But unfortunately it isn't a real offset. Still it is interesting! I will try to do something with manipulating all the points on the 3d curve. I guess this should be the start for a real offset.

    Ruud

  13. He Patrick,

    Thanks a lot for thinking with me! But moving the object, won't make it an offset. When having a curve, the inner offset is a smaller curve, not a copy. I also still trying to find a solution, it should be possible!

    Ruud

  14. Hello all,

    I want to offset a nurbs curve, but with the "Offset Nurbs" I'm not getting result. Probably because the nurbs curve is 3d, so the tool needs input for an offset direction. Does anybody know how to set the offset direction, so I'm getting result?

    I know I can make an offset surface with "Path Extrude", but than I have no idea how to extract an specific outer curve from it.

    Ruud

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