Gal
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Thanks guys, I tried to open the file on a more capable system and it seems you are right. I guess I need an upgrade soon 🤭
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Thanks! I’m working on an old intel iMac. It’s inlet a section viewport with openGL background and hidden line foreground. here is the file.. OMZ_Work.vwx
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Strange, #IPZL# gives me no value. What is this function?
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Hello, I'm getting this weird effect. It's like a miniature version of the surface colours that should appear. Can anyone help me undo it? I'm on VW 2019 with these OpenGL settings:
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Hello everyone, Is there a way to create a data tag showing the height of an object (it’s z location) relative to the layer elevation where it’s placed? I’m working on VW2019 Thanks!
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Hello everyone, Is there a way to insert a symbol such as a recessed light fixture into a slab while making a hole in it as with walls? Gal
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Hello everyone, I'm trying to create a venetian shader plug-in object, that will get it's parameters from a window it will be associated to. It's Section should look like this: While X will be determined by the window's height, and the plan view should look like that: At the window's width. Can anyone help me? Where should I begin? Gal M
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Hello! I'm wondering, is there a way yo number the stairs without starting at 1, in order to number each floor separately? Gal
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Thank you Mat! I'm trying to achieve this without changing the structural logic of the building. I need the Section to look like this: I tried to uncheck "Draw Edges" from the Background Render Settings, and it resolves the wall-slab face issue, but then I lose the outlines 🤷♂️
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Hello everyone, Can anybody help me get rid of the edges between the walls and the slab? How can I get a smooth wall in Open GL?
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Hello, I'm trying to create an existing site with an existing retaining wall. When creating a retaining wall site modifier with a pad under the wall and a left side modifier, I'm able to get only some of the terrain to follow the side modifier. Am I doing anything wrong? Gal
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Hello, this is the first time I try to work with Vectorworks in 3D. When creating a section viewport I see the wall with a VERY thick line in one floor and a very thin one in the other floor. Does anyone understand who's going on? I'm using the same wall style in both floors. Gal OMZ_Sections.pdf