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Kevin K

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Posts posted by Kevin K

  1. Wes

    The trick, indeed!  I wrestled with that for about 20 minutes trying to get the whole skylight thing to work.

     

    I should have mentioned that maneuver in my response to Tom.  My bad. :-( 

    It is a bit arcane that you need to actually drag the resource directly rom the resource browser to the roof, but I guess that is just the way it is.

  2. Tom

    Yes it does adjust to whatever pitch the roof has been assigned.

    Yep, any 3d symbol can be used. !!

    My example was a bit outside the box because I used a bank of windows as the skylight.

     

    That symbol was previously used in a crazy pyramid themed design I did a few months ago.

    Note that symbol below the central portion of the residence, below the metal roof.

    1577595085_PYRAMIDRES.thumb.jpg.ee907fbcda8f15991a1e2c5b09c9d230.jpg

     

     

  3. You absolutely can create your own 3d symbols to use as a skylight.

    I created that 3d symbol and simply drug it from the resource browser right onto the roof.  As you probably know, by default it comes in as a dormer, but then just select the skylight option.

     

    880065187_ScreenShot2020-12-15at6_40_13AM.thumb.png.8cfe598b3127c1d1a21bad2459fcb33a.png

    • Like 1
  4. line-weight

    Totally true on both your points..

    Flat roofs require some consideration in the real world of actually building them.  

    They are always a bit tricky.

     

    I believe I had mentioned in an earlier post, regarding the roof tool, I almost never just use an overall thickness for the roof, but rather just the roof sheathing thickness, then the actual 3d roof rafters.  I know some would consider this extra work, but honestly it does not take that much more time, PLUS, by creating the actual roof rafters, they all show up correctly in sections....you don't need to annotate the living hell out of the sections to show the actual rafters. That said, this is just my preferred methodology. I even include the framing in my working drawings.  The contractors and builders really appreciate that, so at a glance, they can get a good idea how to frame the roof, etc.

    I am not suggesting that everyone should adopt it.  :-)

     

    Case in point.....

    1740555752_ScreenShot2020-12-14at7_37_35AM.thumb.png.d35ed23652e9408ebc15c973995afcab.png

    .

     

    • Like 2
  5. Wait.....did Matt Panzer just call me dysfunctional??    🙂

     

    One issue regarding a basically flat roof....it does need to drain.  Code-wise, in most States in the USA the building departments mandate that there should be a minimum slope of 1/4 “ per foot, to make sure the water drains from the roof surface. So, you could just drain the flat roof all in one direction, but then the fascia on a basically flat roof would have a very slight slope to it, which doesn’t look that nice. In my building experience, in my Contractor days, to resolve this, I would basically create a VERY low sloped hip roof on top of the flat roof, which allows all the water to drain off in all directions towards the edges of all the roofs, so all the roof fascia boards are totally horizontal. From the street, for example, looking up to the roof, it appears dead flat.

    This technique also means you do not have to use any slab tool drainage system. Obviously if you have a parapet style roof things are a bit different, but for most instances involving theoretical flat roof, I found my solution works quite well.

     You can draw this the same way in VW. I am reading on myniPad at the moment so I can’t do a screenshot, but I will a bit later.  I think you guys probably understand what I am describing?  All this said, this has nothing to do with the roof joining issues in VW, but more to do with the reality of draining a flat-ish roof surface.


    Thoughts?

  6. One other thought....from my experience as being a designer / builder in a galaxy far far away at one point in time....Flat roofs have to drain....which means the roof can't be dead flat, unless you slope it in various directions towards drains within the flat roof mass...which has its own set of problems to let the water exit.

     

    I am sure Stephane will be yelling at me for bringing this up. :-)

     

  7. Grant, nice job tweaking in Photoshop :-)

     

    Don't you think that the ambient occlusion is set a bit high though?  

    Like where the walls meet the ceiling on the left side of the image?

     

    What is your opinion?

  8. More than beautiful here in Tahiti this morning.  I will be hitting the lagoon for some quality water time soon. :-)

    Tom, you are correct regarding the various line weights.

     

    As mentioned, I would use the wall recess methodology as opposed to creating three separate walls.

  9. Gabriel

    As Grant pointed out, messing with the various settings is really good practice, to be sure.

    Since I do a LOT of rendering, you gotta let go of trying to use the Low modified settings :-). Make life wayyy to complicated.

     

    Question: is this supposed to be an interior daytime rendering?  Point being, normally in a daytime condition you dont have a bunch of interior lights casting shadows all over the place. Unless of course you want that look.

    I dont think you used my suggestion of setting up the various directional lights to be able to quickly and easily get some decent lighting for your rendering.

     

    Is the file huge?  IF there is a way you could post it, perhaps through a dropbox link or WE Send I would love to get your file and. demonstrate some lighting options to get the rendering looking really nice.

    You call on that.

  10. Tom

    You described it perfectly. One thing though....if in your middle example you 'send to back' the flanking thicker walls it has the same look as using the feature in wall.

    Personally I vote for using the feature because you have one continuous wall.

    You may need to explain a bit further to CiaMariaPia how to actually accomplish the recess in wall technique. :-)

  11. If I understand this correctly you need to activate ‘wall caps’ in the object info palette, for the specific ends of the walls.

    kinda hard to tell as you walls have no hatch or color.  They seem to all be white, with no interior and exterior materials on each side of the walls?

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