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nwfonseca

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Everything posted by nwfonseca

  1. Yes, I can create renderworks textures. Everything works for perfect for a certain amount of time then the pallet becomes inoperable. I then have to open and close document to get it back again. This happens in multiple files so not a problem in one specific file. It is really frustrating having to open and close files many times a day.
  2. gosh, it is really bad today. I have to open and close my document over and over.
  3. Good to know it isn't just me, though I didn't experience it in VW21
  4. I'd like to report a possible bug. After an uncertain (random) amount of time the Render Tab of the Object Info Pallet becomes grey and inoperable. The only way I have found to fix it is to restart Vectorworks.
  5. Hi, it happened to regular solids and to generic solids as happened to HDS. I did restart VW and it seemed to be okay afterward.
  6. If this isn't in the right place let me know. When I map a texture the section under mapping is greyed and nothing is functional. I don't know if this is part of the new functionality or a bug. I can't change the scale, rotate, or anything under "mapping" on the pallet. Am I doing something wrong?
  7. I am having the same issue after moving to 2021. What version of VW are you on? I noticed that the RAM requirements doubled from 2020 to 2021. For 2020 the minimum RAM was 4GB for "entry level" and 8GB for "High-end" for 2021 it is 8 and 32 respectively. That is a huge jump in a very short time. check this link out https://www.vectorworks.net/sysreq?version=2021
  8. No, I don't use adobe cloud. I will try out stripping the fonts and see if that makes a difference.
  9. Hey all, When I look at my font mappings Vectorworks is replacing Helvetica LT std Roman with a generic Helvetica LT std which technically isn't a font. What is weird is that I have Helvetica LT std Roman installed on my machine but when I try and replace the generic font with H LT std Roman it doesn't show up in the list of fonts to choose from. I have the same issue with a few other Helvetica and with Avenir as well. I have more fonts installed than VW is showing in the font mapping list. Thoughts?
  10. I have a wishlist item that might be cool: Layer linking for the Reference Marker. The Reference Marker tool is able to link to a viewport but when you select the viewport it has every viewport in the file listed. The Interior Elevation Marker Tool on the other hand can link to a layer making the list only the viewports on that sheet. It is so much easier to sort out what you need from that list. With the reference marker you have to be very precise in naming your viewports beforehand or you have to jump back and forth to the sheet layer or write them down. Does anyone else think that would be a useful feature?
  11. Is it possible to change the fill color in hidden line render from white to another color in a viewport? We are creating an elevation and plan of a wall. The plan is Wireframe with the walls fill class set as grey, it looks fine. In the elevation I can't get the wall color to match. The only way I can get the fill to display the grey is to set the render mode to OpenGL. However, since this render mode is rendering a 3D space looking directly from the front the same color grey doesn't match. If I set the render mode to hidden line it only displays as white and no other color even with Display 2D Fills selected. I end up having to redraw the wall as an elevation in top plan view or draw a convoluted grey shapes to vover the white in the viewport. It would be great if there was a render mode that accurately matched top/plan view visibilities when creating elevations and section elevations. Or maybe you can, and I can't make it work? Edit: The Polygon Rendering modes come closest to matching the visibilities of a Plan but unfortunately it renders every line of the polygons meaning even simple walls with any openings etc. will have intersecting lines drawn all over their faces which doesn't work for a construction drawing. Edit Edit: I just tried Shaded Polygon No Lines and Hidden Line foreground. It is darn close, but again the shading changes the value of the color. Unshaded Polygon No Lines with hidden line foreground would nail it.
  12. I think I found a bug with the the reference marker: Ref Marker - Dwg No Sht No, and Ref Marker - Dwg No Only. The marker arrow doesn't move when changing the angle in the OIP. When I switch the marker to the one with the large triangle, the arrow will change to the inputted angle. Should I go through the process of reporting this to the Bug Submit page?
  13. Hey gang, is there a way to create a custom-"auto custom plot date" for title blocks? We use Month, Date, Year like this: January 06, 2021. However, from the list of auto custom the closest thing is Day, Month Date, Year. Rather than redesigning the title block I was hoping there was a way to append the list with another date type? I know you can do a manual entry but that is pretty time consuming. I was wondering if there was a way to add to the list that you can choose from for dates in the title block border settings. Is that possible? If not, maybe the programmers could add it some day 😉
  14. I guess it is complicated, but we have 3D walls (extrudes, not wall tool ones) that are auto hybrids and they work great. However, we change the colors, textures, decals, or put in doors etc. so they often need to be unlocked to be edited which sometimes ends up with them accidentally being moved or nudged out of position while in the thick of a project I have also accidentally moved the floor. I was trying to figure out a way that if I did inadvertently move them they would go back in place or something. I currently use locked loci as locators at specific corners of the the walls so if they are moved from their location I can be sure they are in the correct position when I put them back. There are elements that almost never need to be edited that I always keep locked and aren't as problematic. It is frustrating when you move something an inch or 2 out of position and later realize that your objects aren't lining up and you have to work backward to figure out what you moved. I guess that is a long winded way of saying I am looking for a way to protect myself from that.
  15. Is it possible to lock or snap an object to a position but still be editable? My thinking was a shape that would be able to snap back to position if moved sort of like locking a border to the center of a page. If you grab and drag it, it will fall back to where it is supposed to be. Does something like this exist or could exist?
  16. Thanks! Yeah wow holy smokes, there are so many cool new things my brain is going to explode. I am really digging the back referencing. Now I just need to learn how to implement it!
  17. I assume the Drawing Label has been changed in VW 2021? It only has the option to display viewport number. I no longer see the option to show the sheet number. Any tips on how to do that without creating a custom drawing label?
  18. Hi all, I am looking for some other museum exhibition designers. I would love to connect with other designers to see how you use VW to visualize projects. I have been working in 3D and I am looking to see how you handle adding paint colors, graphics, paintings, and objects. A lot of content I find while works great for fleshing out the architectural aspect but lacks when visualizing the above mentioned. I will give a few examples relating to above. For instance as regards paint, it is very easy to add a color to a wall in VW, but in a fair portion of my projects we will paint color bands on the walls to create "zones of content" or to frame a specific element. I have tried multiple ways to accomplish this from creating a custom renderworks texture (which can be a pain to properly scale and tile), a decal, to simply making the color blocks their own surfaces and nudge them out from the wall (however, that has issues such as having a shadow cast or a halo from ambient occlusion or the lines are visible in certain render modes) As another example, adding in artwork "paintings" can be problematic in its' own right. There are a few ways to import an image to be used but each way may not play nice with additional rendering modes. It feels to me that the one thing in common here is that not all methods work in more than one condition. What works well for one element may not work for another in the same file. There is a heavy presence for lighting design for events, and architecture, but not as much for museums specifically. Does anyone know of any specific groups or resources that target us designers specifically?
  19. Cool, I haven't seen that pallet before. These applications are completely insane, there seems to be no end to what you can learn. Unfortunately, in university you learn on a specific application. Then you find employer who uses an application you haven't worked with and you are dumped straight into doing the job and you learn as you go. That is what I have been doing for the past 12 years, playing catch-up. Not to mention I am also a sculptor, so when I am not doing this I am trying keep that alive and raising children which doesn't leave a lot of time for learning new things. That is what is so invaluable about these forums, being able to tap into people who are far more knowledgeable.
  20. That is exactly what I am asking for. Or more technically a marker of what I currently have selected. Usually when you select something there is visual feedback for what you select. You sort of get the feedback I mention in the navigation pallet if you right click>activate but if you activate a saved view from the drop down menu at the top of the page it doesn't change in the navigation pallet and the previously activated view is left highlighted. If you look at every drop down menu on the upper task bar that has a twin in the navigation pallet, what you select in each will highlight or be selected in the navigation pallet, one to one with the exception of saved views. You end up with muscle memory from the other drop downs that translate over to saved views in the navigation pallet. I understand that you can't technically be "in" a saved view, but it reads that way in app and in instructional videos from VW. In the meantime I'll just train myself to only select saved views in the navigation pallet to reduce confusion
  21. We use saved views to navigate to and create different views in separate galleries for doing live walk-throughs. If I make a change to the viewer height, camera angle etc. of a specific view I redefine to save the view. If I am in a view named gallery "gallery 2 looking north as an example" and I change the camera angle and viewer height in that saved view and need to redefine the view to save the change and I accidentally redefine the wrong view say, "gallery 3 looking south" for instance, we end up with "gallery 3 looking south" as a duplicate of "gallery 2 looking north" If I could easily have visual confirmation in the pallet of what scene I was "in" it would make it easier to be sure I was selecting the correct view. For us, each saved view is a state of seeing a view.
  22. We could use a more consistent visual language with regards to drop down menus and pallets. For instance, in the Navigation Pallet the last thing you clicked on is highlighted grey and Bold rather than the current active Saved View, Class, Layer, etc. In the main taskbar at the top of the screen the layer drop down highlights the layer you are on in bold and with grey "highlight" over it. That is very concrete about which layer you are on and is active. However, that visual language is not consistent across drop down menus. Working planes are only Bold, Saved Views have no indication, Classes are the same as layers. It would be helpful if the current saved view etc. that you are in or are active were highlighted and used consistently throughout menus. I have on occasion accidentally selected the view just above or below the one I am on and redefined its properties instead as that is the one highlighted. Not the end of the world, but busy work to fix nonetheless. OS: Windows 10 Vectorworks Version: 2020
  23. Weird, I just wish I knew how to make it straight again haha. Worse case scenario is I can redraw it.
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