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Andy Broomell

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Posts posted by Andy Broomell

  1. 15 minutes ago, jnr said:

    Assuming you are suggesting using a RW camera for the sheet layer viewport to look at the section viewport?

     

    You can use a camera, yes, or you can just use the flyover tool to find a view you like. You can switch between orthogonal and perspective under the View<Projection menu. (Or if you use the Walkthrough tool it'll automatically jump you into perspective).

     

    23 minutes ago, Johan de Groot • LYVR said:

    Done it this way. With open GL the section will appear black, with RW it appears transparent.

    Do you have the Section Style class turned on? It should look like the screenshot in the post above. (The attributes of that class will control what the sectioned area looks like.)

  2. 48 minutes ago, Kevin McAllister said:

    I'm curious about your use of NURBS. I use them a lot in my work and have always been an advocate of them. In this case you're essentially using them to create a generic solid. Is the geometry created a lot lighter than converting the existing extrude to a generic solid? I'd be interested in learning more about how they save a lot on memory processing.

     

    Kevin

     

    I too am curious about the memory processing involved with NURBS versus other types of objects. I tend to not use NURBS much unless it's a shape that can only be created with NURBS, often a result of the Loft tool.

  3. Take a look here which might get you in the right direction:

     

    https://forum.vectorworks.net/index.php?/topic/49228-vw-marketing-images-should-include-a-how-to-post/#comment-249054

     

     

    Essentially, just create a Design Layer Section Viewport with the appropriate cut, then create a Sheet Layer Viewport looking at that Design Layer Section Viewport from the angle you want. You should then be able to apply any render style to the Sheet Layer Viewport.

    • Like 1
  4. If you haven't already, in 2017 try going to Vectorworks Preferences<Display and changing Navigation Graphics to the middle or bottom option.

     

    If not that, perhaps it's an out-of-date graphics card?

     

    If the solid orange is making it difficult to work, you can turn off the highlighting completely on the Interactive tab.

  5. My first guess is that the text object within the title block symbol might not be properly linked to the corresponding Record Field. Or perhaps the Record Field was renamed?

     

    Take a look at the following page which might help as you explore title blocks: https://www.andybroomell.com/vectorworks-title-block-tutorial - step 3 is what I'm referring to above. Try re-linking the sheet number text to the appropriate Record Field (which should end in _SN).

     

    If that doesn't work, feel free to attach the file so we can help you troubleshoot.

  6. 2 hours ago, zoomer said:

    Well, black RW renderings are a new 2017 feature.

     

    Ha! Yes, it's an unfortunate bug... Often restarting VW will solve.

     

    Could you post a screenshot of what you're seeing before and after you render? Or the file? Then we can help you troubleshoot.

     

    It could maybe be a lighting thing?

  7. Depending on the complexity of the surface, and assuming it's currently some sort of solid, you might be able to do the following:

     

    Use the Extract tool from the 3D Modeling Toolset. Use "Extract Surface Mode" and make sure under preferences that "Create Planar Objects" is turned off. Select the helix's surface then hit the green checkmark. This should leave you with a NURBS Surface. With that selected, go to Model<3D Power Pack<Unfold Surfaces. This will 'flatten' out the surface as if it were a flat piece of paper.

     

    If this step fails, it's because the surface curves along more than one axis and therefore can't be flattened, at least probably not in VW.

    • Like 1
  8. 37 minutes ago, JimW said:

    Final Quality Renderworks is NOT what I would consider Final. It's name is a holdover from a previous rendering engine and leads a lot of users to think that if they slap that FQRW button, they'll get the best rendering possible, I hope to get this renamed soon.

     

    Yes please! This is one of those strange things to explain to new users.

     

    I tend to encourage students to always use Renderworks Style resources, as I've found it almost always leads to better results in less time.

    • Like 2
  9. How do I make Hidden Line (and Section Viewports, in the end) display the lines between separate Wall objects?

     

    Wireframe:

    5993476496ae9_ScreenShot2017-08-15at12_10_21PM.png.b8e32560ab0092383d7834665234f437.png

     

    Hidden Line:

    5993477873c07_ScreenShot2017-08-15at12_10_27PM.png.bba0a10791e4649cb76a6b455dc443f0.png

     

    I'd like to be able to see the three discrete walls since this is being built in three pieces. AutoJoin is turned off, so they're not joined. I'd also prefer to not nudge them apart at all. Any solution?

  10. Working Renderworks Light objects... In the past I've always put them on one layer, but on a current project they need to be on various different layers.

     

    The problem I'm experiencing is that even with layers set to "Show/Snap/Modify Others" and with "Display Light Objects" set to "Always", only the glyphs for the lights on the Active Layer show up. It happens only in 3D views; Top/Plan works fine. Also, the output from the light still renders, but just the glyphs are invisible and it's making it VERY difficult to work on the lighting.

     

    Is this a bug or WAD? Or just my machine?

     

    I also just noticed this is only in OpenGL and wireframe. Once I render with RW, all the glyphs appear.

  11. On 8/9/2017 at 7:04 AM, CraftyCat said:

    how do I translate this into 3d please? 


    If you're asking how to generally approach the process of modeling something in 3D, you may find the following three tutorial PDFs helpful; they're from an introductory Vectorworks class that I teach and might help get you started (experienced users might find some good tidbits of info in there as well).

     

    1. Introduction to Extrudes, OpenGL, and Layer Plane vs Screen Plane
    2. Creating 3D Objects (Sweeps, Extrude Along Path, Tapered Extrude, Multiple Extrude, 3D Native Shapes)
    3. Modifying 3D Objects (Add, Subtract, Intersect, Section Solids, Split, Fillet, Chamfer, Shell, Push/Pull)

     

     

    Update: PDFs added to my website on THIS PAGE (see "Jumping into 3D Modeling in Vectorworks").

     

     

     

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