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Andy Broomell

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Posts posted by Andy Broomell

  1. I

    1 hour ago, line-weight said:

    Here's what I get on my mac mini

     

    42 minutes ago, line-weight said:

    Hrm... I posted the screenshot above, went away and had my dinner and stuff, then came back to the computer to find it looking like this... so it had maybe not entirely finished doing its render.

     

    Indeed, the first screenshot looks like a raster-based "preview" that is shown while the actual vector-based hidden line render is being calculated.

    • Like 2
  2. @richardanderson – To address your specific scenario, this is occurring due the current MODES that are selected when you're drawing the circle. In the mode bar there are two icons that you'll want to take a look at, and alway be aware of whether these buttons are ON vs OFF. Perhaps turning off the last mode with make things work more like you're expecting (I personally leave it off too).

     

    2107882993_Screenshot2023-02-06at8_14_30AM.thumb.png.d41a9dfd768bee4f8c4d9acbfa20254e.png

     

    • Like 3
  3. Wow, the 'new' Dropbox suuuuucks.

     

    I'm using MacOS 13.2 on a new M2 machine, and it did that thing where Dropbox is now required to be within the list of "Locations" as opposed to being in your username folder. But I'm finding that they've changed the implementation of the various sync icons, and not only is the new UE more convoluted, but the icons simply don't work properly. I have files that have a green checkmark AND a cloud icon at the same time. And using the contextual commands to determine whether folders are online or local doesn't work reliably.

     

    It's almost impossible to tell what's local and what's on the cloud. I've been a loyal Dropbox customer for over a decade, but this simply isn't acceptable. What a mess...

    • Like 1
    • Sad 2
  4. 1 hour ago, Pat Stanford said:

    Yes, you can take any of the default TBB Styles, convert to Unstyled, then Create Style from Unstyled in the OIP to save it as a new Style. You can then edit the TBB Layout to include your graphics and rearrange to however you want it to look.

     

    When making 'new' TBBs from existing, I tend to suggest choosing "Edit Style" then immediately changing the name, then modifying the style as needed.

     

    The advantage here is that By Style / By Instance settings are preserved, whereas if you Convert to Unstyled and make a new Style, these have to be determined again from scratch. It also preserves Plug-In Object Style Options (which is perhaps more relevant for other Plug-In Object types, which I also use this process for).

     

    Might not matter too match in the OP's particular case (?), but a good habit nonetheless. And of course if you need the original style as well, then it can first be Duplicated in the RM.

    • Like 3
  5. You can right click a Class in the Navigation Palette, or in the Organization dialog, and choose Delete. This should spur the pop-up allowing you to choose the replacement class. If there are no objects on the class you delete, then the pop-up won't appear; you'll instead get a pop-up simply asking if you really want to delete the class.

    • Like 1
  6. If anyone is in a scenario where you're designing a handrail using prefab parts, such as from King's Metals, it can be easier to figure out the design & layout in 2D first before jumping into 3D. And in cases where you don't even need a 3D model, then this 2D geometry just becomes the drafting. The great thing is you'll have better control over attributes such as lineweights.

     

    454751489_ScreenShot2023-01-23at10_30_35AM.thumb.png.aea14c904c081a6a1fb2881dfedc856e.png

  7. 12 hours ago, Tom W. said:

    Not if the texture is given a surface hatch

     

    But that surface hatch will never match the detail/design of the texture. I think @line-weight points out a valid limitation of the texture approach. You'd only get a rectangular outline of the shape, not the individual components represented in the texture.

     

    That being said, I would still likely use the texture approach, then I'd render the viewport with a Shaded background render (to get the texture) and Hidden Line foreground (to get vector lines). This is what 95% of my elevations are set up as.

    • Like 1
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