-
Posts
3,178 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Articles
Marionette
Store
Posts posted by Andy Broomell
-
-
When tracing PDFs and images, I find the best way is to put it on a separate Design Layer, stacked below your working Design Layer, and set Layer Options to Show Others. Then it will be visible to you but invisible to the mouse.
- 3
-
- Popular Post
- Popular Post
Note that this means it will also default to Normal perspective when choosing Orthographic views (Front, Side, etc) in the view dropdown.
I really really wish that when they added this preference several years ago they had given an option to exclude, or separately determine, Orthographic views vs using the Flyover tool. Orthographic views need to stay in Orthogonal!
Because of this, I leave my default set to Orthogonal Projection.
- 6
-
This is not currently possible but would be a good wishlist item.
- 1
-
- Popular Post
- Popular Post
Regarding that particular "Delete Classes" dialog, I also have an Enhancement Request filed (VE-103074) to update that dropdown because it's still using the the old style of class selector. It should be updated to use the modern version of the Classes list used elsewhere in the program, with the search field, filters, nesting, etc. This would make everything more consistent and usable.
- 7
-
Indeed, it seems as through the Choose a Symbol selector when you "Replace a Symbol" still takes a moment to appear. 😕
-
1 hour ago, zoomer said:
I still find working in a single full screen View more attractive and did not adapt to VW's multiple View
In addition to some general multi-pane bugginess, one feature that Vectorworks never implemented is the ability to turn on axis-lock (I’m not sure what the actual term is) where different panes can keep any axes which they have in common aligned. For example, with four panes, panning around the Top view pane would also pan in the X axis in the Front view pane, and the Y axis in the Side view pane. And the zoom amount would stay consistent as well. Effectively this gives you aligned orthographic views of an object as if it were drafted.
I’m glad that we have the ability to have each pane be it’s own independent thing, but sometimes I wish we also had an axis lock ability.
Sorry, that was a bit off topic.
- 3
-
- Popular Post
- Popular Post
Nah. Many years ago I got tired of my most-used tools having the least simple shortcuts.
So now it's:
W = Wand (Select Similar)
E = Eyedropper
R = Rotate
T = Tape Measure
O = Offset
P = Push/Pull
A = Attribute Mapping
S = Scissors (Trim)
K = Knife (Split)
L = Connect/Combine
M = Move by Points
Plus some others...
- 8
-
I made mine Opt+N, so it's still related to the Constrained Dimension tool, and then I could use M for "Move by Points."
- 2
-
Have you tried using the Edit Camera option? It actually doesn't require a RW Camera object to function.
So the steps would be:
- Double click viewport and choose Edit Camera.
- Use the "Align Working Plane" tool (Shift+1) to align the WP to the angled surface.
- Click the pink "Look at Working Plane" button in the view bar near the top of the screen.
- Click "Return to Viewport" button, and whatever view you left it in will now be the view of the viewport.
- 4
-
If you're using a recent version and ever have trouble finding a particular tool, you can tap the "F" key to activate Quick Search which universally searches alls tools and menu commands available in your workspace. So you can start typing "Dim..." and it should appear.
If it doesn't appear / if the tool is inexplicably missing from your workspace, you may have to use the workspace editor to add it back, via Tools > Workspaces > Edit Current Workspace.
- 1
-
1 minute ago, Tom W. said:
So out of interest, prior to starting beta testing the future build did you do anything to try + speed things up? i.e. consolidate the resources into fewer favourites files etc.
The only thing that made an apparent difference was removing all my Favorites 🥲
But that was with limited testing. I'm not sure if it gets incrementally worse with more and more favorites, or if a particular favorite file or resource type was causing the bulk of the issue... I would have had to play with it more. Regardless, as you say, hopefully this will an issue of the past once 2023 is released.
-
- Popular Post
- Popular Post
I've noticed the same thing as the original poster, where any resource selector (including in the mode bar, attributes palette, and choosing a texture in the Render tab) can take multiple seconds to appear. I find this delay to be incredibly annoying and disruptive. However, as I'm beta testing a build of a future version, this delay seems to have been addressed and fixed (I hope saying so doesn't go against the NDA, since it's not really a new feature, just a bug that's presumably been addressed 🤞)
For further context... A while back I did some troubleshooting / testing as to what might be causing the delay, and I discovered it was indeed due to my collection of Favorite files. I filed a bug at the time [VB-185543], and while this bug entry hasn't been touched directly, some other bug of mine recently had a comment from the engineer that lead me to believe that Favorites aren't/weren't "indexed" the same way other library files are indexed. And if my understanding is correct, work was done so that Favorites will be indexed in upcoming versions, allowing these resources to more quickly appear in search results and Resource Selectors. (NOTE my understanding of this might not be exactly right, and I can't seem to find that comment to re-read it... so take this post with a grain of salt).
- 5
-
49 minutes ago, michaelk said:
2. Why do some Autocad users who only draw lines and arcs NEVER have endpoints of lines and arcs meet?
This is too triggering to read on a Friday afternoon 😂
- 1
- 3
-
In March I created bug report VB-185997 about the symbol insertion preview not appearing when inside viewport annotations. (Actually, the preview does exist it's just much much larger than the sheet).
Not sure where the green shape could be coming from though...
-
Absolutely.
For what it's worth, I think Text Styles came out before any of the current "Style"-based objects existed (but don't quote me on that).
Regardless, this should be improved as you've stated, both for the functionality itself and for consistency with other "Styles".
- 2
-
Correct.
4 minutes ago, trashcan said:Hidden line doesn't honor Clip Cubes.
Correct. When it comes to Clip Cube:
2 hours ago, Andy Broomell said:Shaded render works in both contexts [Design Layer & Viewports]. Renderworks works in both. Hidden Line works in neither. But Wireframe is inconsistent between the two...
For viewports I often use Shaded Background Render with Hidden Line Foreground Render. Since Cube Cube works with one but not the other, the results are not good 😅
Ideally, one day Clip Cube will work in ALL contexts, thus removing any sort of inconsistency. But I'm sure there are technical limitations which makes this difficult to implement.
- 1
-
@Mark Aceto - That TM should definitely be an asterisk that points to text that says
*limitations apply
😁
- 4
-
@Mark Aceto - we're not talking about Section Viewports at all. Just a view of a model that has Clip Cube enabled. When it comes to Wireframe mode, the Clip Cube works in the Design Layer environment, but as soon as you create a (regular!) viewport, the entire model is shown.
-
It's never made sense to me why Clip Cube works for Wireframe render on a Design Layer but not in a Viewport.
Shaded render works in both contexts. Renderworks works in both. Hidden Line works in neither. But Wireframe is inconsistent between the two...
- 3
-
Two thoughts:
I generally find that the rasterized Shaded Edges and the vector Hidden Line edges are for different purposes and should rarely be used simultaneously. Since you have the nice Hidden Line edges I don't see a reason to also have the Shaded edges since they're causing most of the visual messiness. Here's what it looks like with Shaded edges removed, still at 300 dpi:
(I know this was already mentioned above, but I'm just going through the steps as well).
Second, remember you can zoom in infinitely on a computer screen. We're examining these tiny circles way more closely than they will end up on a printed page.
If you want to be able to zoom in more and have it still look good, higher DPI is the way to go, or format for a larger page size.
All else is working as expected and looking fine to me.
- 3
-
-
This happens to me too! There are times where it'll happen multiple times a day to random objects, and it'll come and go. And then there are times when I'll go weeks without it ever happening.
Usually forcing the object to regenerate somehow makes it go away.
I filed a bug on it back in April but there hasn't been any traction on it: VB-186271
- 1
-
22 minutes ago, Tom W. said:
the polygon from which the Extrude was derived was still in the original class
I
H A T E
that this is even possible. Messes me up all the time...
- 2
-
I wonder if people think "Title" means something like "what name do you go by"?
Like when you fill out a form and there's a "Title" field for Mr., Mrs., etc.
- 2
Rendering time VW 2023 compared to VW 2022 SP5
in Rendering
Posted
Have you also done tests on renderings that don't have any Grass? The grass shader is very time-intensive, and from your images it looks like it wasn't actually rendering the grass blades in 2022. Perhaps that could explain the major time difference? Just a guess.