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SeanOSkea

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Everything posted by SeanOSkea

  1. @mjm I just hope this is just a foretelling of a new dark mode standard interface to be rolled out later in the year and not the answer to all our complaints that the UI hasn't been upgraded in a decade.
  2. @mjm Its there in '19 at least. I suspect it always has been... Yeah went back and looked at one of my ancient tutorials. It was there in 2012.
  3. @mjm Remember TOOLS>Preferences>Interactive> Interactive Appearance you can set the colors for everything. I darkened up my 3D background years ago so I wasn't modeling white objects in a snowstorm.
  4. @Andrew Davies Thanks Andrew Hopefully us PCers will get that option in the first SP. Everything else I use, Photoshop, Blender, Premiere etc has that nice charcoal UI but in VW I still need to put on my sunglasses, at least for a while now. I'm actually not impressed with the new icons. I agree with whoever posted that they look a bit Windows 95. Also ticked that I've spent like a 1000 hours this summer updating all my class tutorials for my students using 19. And now, for the first time in a decade they decide to change all the icons! Sigh.
  5. @Jim W Well, maybe there were people in the office who knew more than you, but you were always amazingly fast and helpful with your responses. I can't get over seeing the rank "Greenhorn" above the name Jim W! Good luck on your new adventures. Sean
  6. @Andrew Davies Hey Andrew could you put up a screenshot of the dark mode for all us poor PC users? I'm just curious what it looks like. SO
  7. I'm not sure I fully grasp what you're trying to do. But it sounds like you might want the NURBS tool and some 3D Loci. You could even draw out your path with the 2D polyline tool and extrude an octagon (you could use a circle too but lots more polys that you'll never see) with extrude along a path. But that would be if you needed sag in your rope and as I re-read your post maybe they are taught? If so what about Duplicate array with the pivot being the point where all the ropes cross? Assuming the eye-bolts are evenly spaced around the arch? I'm afraid I'm not being helpful 'cause I'm not sure what you're finished shape is supposed to look like. Good luck.
  8. @Jim W Wait? What?! Jim W has left Vectorworks! Oh for F sake. The best person in the tech support has left. This is a sad day.
  9. I wish they would let the marketing people redesign the UI. Everything looks so cool in the commercials.
  10. Funny, I was thinking just the opposite. Doesn't seem like there is much there for Entertainment either.
  11. I hope we can rename objects in the OI. The name field appeared at the bottom a few versions back but we still can't rename or search for objects by name like every other software lets you do. We're still clicking on dozens of "extrudes" and "generic solids." It seems like the capability is right there with that little field, now if we could simply rename in the object info heading and the use a search field to select-on-document that would be a small be so useful thing. Also great if the name stayed with an obj through state changes. i.e now, a named rectangle that is extruded looses its name. Naming a simple 2d shape and having that name stick with it regardless of the modifiers applied to it would be awesome. But to start, I'd just be happy with double clicking on "Polygon" or whatever at the top of the OI and renaming it.
  12. Nice little feature. I hope this is just the first of many. I'm disappointed by his closing comments which basically translate to "don't worry we're not changing anything important to your legacy workflow." VW development has been strangled by the goal of keeping everything the same while coming out with new ($1k) upgrades every year. They've got to get over that, we've needed a major interface overhaul for years. We are smart people; we can handle change.
  13. @Terry Ackerman Any setting results that worked without going through a 3rd software? I've been trying to get a VW file into Create and have been getting the same error message. I've been trying different export settings in the DWF but no luck. We've added a lot of "maker" tools to our shop lately--3D printers, a Glowforge, and now a Shapeoko 3. I've had no problem getting stuff out of VW and into the printers and laser cutter but I've hit a wall with the CNC.
  14. Interesting. I never work in Top WF. I would have assumed as a 3D view it would be even more likely to have unplanned snap jumps too. But you're right in Top they stay put, surprisingly. Thanks, but EAlexander nailed it with the snapping suppression. Just holding down ` does exactly what I need without switching modes or tools. But you've pointed out a lot of other great points. Thanks.
  15. @JBenghiat Thanks. I'm generating storyboard renderings for, sometimes, dozens of scenes including around 8 or 10 lights so I'm making these moves potentially hundreds of times in a project. Yes I do have them in their own layer but switching between layers or layer options is also time consuming. I always forget about the Move by points tool, but I'll give that a try--although that will only allow for location changes not pan and throw, so that would have multiple steps too. I work with light objects visible in WF only so I don't accidentally get a lamp-shade in a render. Toggling back and forth between show and hide lights is also a lot of extra steps. I think the tilde temporary disengage snapping is the best option but thanks for your additional recommendations. Thanks
  16. @EAlexander Great call. Yeah holding down ` seems to do the trick. I've only tried it out for few minutes but that seems to work. But I can't figure out what it's snapping to. I mean the Z=0 makes sense but it will drop from 18' with a "Look to" of 5' to some completely random number Z=15'6.06" Look to= -2'5.94 These are actual numbers from my experiment just now after letting up on ` I guess it doesn't matter now that I know I can turn off snapping to, I guess, solve the problem. Thanks.
  17. Thanks Rob: But that's kind of the point. If I'm pushing objects around in a scene, I wan't to click and drag a light to re-position its focus onto where I've moved them visually rather than type in exact coordinates as I'm experimenting with different compositions. I don't know what the XY needs to be until I see it in its new position. I just know that I don't want its Z to be -6' or something. @EAlexander That's a good idea. I suspect that's whats going on especially when they drop to exactly Z=0 but often it will be random heights as well. Sometimes up, although not as frequently. I'll insert a LO at Z=18' or something nice and round. Move it around in Top/plan and then see that its Z has dropped to 11' 7 7/8" or something completely random. What I'm really hoping for is a tick box somewhere that say "Lock Height" or something. Or what we desperately need for all our work--the much wished for XYZ locks or even something like the plane lock you get in SketchUp by holding down the Shift key. That would solve this and many other issues of moving objects in 3D.
  18. Hi all: When I'm setting up renders for different scenes I will move Light Objects (not Spotlight symbols, just plain light objects) around the model to generate different looks. Its easiest to do this in Top/Plan of course but I run into the frustrating issue of the lights moving in the Z axis when I do that. More often than not moving the light will cause it to drop to the Z=0 or even below the z plane. Then I have to go to the OI or a side view to re-position it. My fondest wish is that VW will add a axis lock (hopefully a hotkey) as many modeling programs have, but in the mean time is there a simple way to move the X/Y position of a light object without inadvertently changing its Z? Thanks, Sean
  19. This is a tiny thing but ever since the service pack update a few weeks ago the VW 2019 Icon has disappeared, replaced with an icon of a blank piece of paper. I thought it was just a glitch and would reappear after a restart or two but its been a while now. I've removed it from the task bar and re-pinned a couple times but still just a blank page.
  20. I'm really astonished this still hasn't been addressed. Esp when the Ladder tool was added three or four years ago. So odd to create a tool for vertical positions without the ability to make actual 3D positions without huge work-arounds. There is that awkward moment in my class every year when all the new lighting students are so excited as I'm teaching them Spotlight. Then some kid will say, "This is awesome. Hey, how do you make a boom?" Not to cut into Joshua's business but the stuff in BeamDraw should be part of the basic program.
  21. This is sad but reassuring. I agree and echo nearly everything here. As much of a VW evangelist I have been over the years the time/lag frustrations have had me investigating other options. I toyed with switching to Sketchup a few years ago but Sketchup seems to be falling apart. Each year we all seem to hold out hope that the next release will fix the performance issues. I've been using 19 since it came out a week (2?) ago and have not noticed any performance improvement despite the multi-threading which I was so excited about. On the other hand, In my desperate desire to find a hardware solution to my issues over the years I've managed to build myself a pretty impressive workstation that all the other software I use runs like a jackrabbit on. I just wish there were less lags with VW. That's the #1 issue for me--that little delay after you click something or exit a dialogue. All those little 2 second delays add up to hours over the course of a big project. Especially when you renter or click twice thinking you missed and end up with two copies, one that you now need to delete, or whatever. That and the constant need to update viewports. And I have cashe on and the RAM to support it. But the candy stripe of doom haunts me. I'm into this program for 15 years and $12 grand or so (not to mention all the hardware 😉 so I'm loath to walk away. But shelling out a grand a year to stay current (something I only do so I can teach the current version to my students) is getting harder especially when so little changes. (remember when software companies would would release a new version every few years when they had a major upgrade. "I just got Photoshop 2 and it supports color!") It's one thing if you're a big architecture firm where that licence upgrade is just a minor operating cost but for us in the arts and education its expensive. I've asked about a VW Lt--something even more stripped down than Fundies, but was told there were no plans. With Unities and Unreals and Blenders and Kritias out their how long is it until an open-source CAD program comes along that can do everything VW does (or more... or even half). If a "Layout" plug-in and some sort of parametric controls for Blender appears I might throw in the towel. I just hope for the sake of the software that I have been so loyal to over the years that VW gets sorted out before that happens. None of these are true for me and I still have performance issues. Single workstation, no drop box and I only have a handful (usually a few textures and lines) in my manager at any one time.
  22. No tilde key, really? Not to re-ignite my MMB controversy 😉 but is that a Euro keyboard thing? Are you actually in the Faroes? Don't Danes use tildies? In any case, I think I'd rather have the spacebar drive that as my hand is resting on that all the time while moving around for Pan anyway. I have trouble with Alt+ as I'm always hitting the windows key on my PC and bringing up the start menu. Not a problem on Macs of course. And three keys to Pan (al la Modo) would drive me crazy. Esp as I spend 50% of my time in VW and 40% in Photoshop where spacebar is blessedly the same. I think the compass rose pie menu would be cool. Up is top, down is front. Right and left R&L of course and the diagonals the four iso corners. Maybe alt+Spacebar would bring up Bottom/back/ bottom isos and Left and right could be shortcuts to ortho and perspective? Whatever solution meets Kevin's original comment about integrated navigation, need to keep your cursor on what your working on, not make you move to some other part of the screen or one of those nav-widgets all the Autodesk products had up in the right corner for a while. Although it looks like they have have give up on those recently too. Ironically one has just appeared in Blender 2.8.
  23. Above I commented that any replacement for the Num-Pad navigation would have to be pretty slick. Well I've downloaded the pre-release of Blender 2.8 and they have a new navigation method that might just be it. Basically, you hold down the ` tilde key to open pie menu that has the various views arranged as a compass rose around your cursor. Then you move the cursor in the direction you want to move your view. This way you don't even have to pause to look at the pie menu you can just hold the key for a second, and push to the right to turn to the right side view. Down and right diagonally for an iso-view etc. Almost like VR pushing the object around on the screen. Pretty cool. I could see using the spacebar for this. Maybe hold SB left-MB stays pan but SB+RMB evokes this nav-move. You can see this demonstrated in the Blender 2.8 features video at about the 0:45 mark. Something to consider.
  24. Sorry if I went off on a tangent about the number-keys. But in a neighboring thread somewhere here I read a post from Jim that said something like "yeah I think the number pad's days are numbered..." or words to that affect, and it sent a chill down my spine. Then I read Kevin's post at the top that said navigation should not require a keypad and I thought, "I gotta jump in here and defend the keypad!" Maybe its just my work-style 'cause I've always used a full keyboard, but its totally second nature to me. But then I can't imagine working with a drawing tablet--I have a Intuos and now a Huion drawing monitor which I love for digital art but have never wrapped my head around for working in VW. Any replacement that eliminated the number pad would have to be as easy and intuitive. Kevin seems happy with the drop down but for me that's several steps and moves your cursor away from what your working on. Reaching over with a thumb and taping a key is much less disruptive for me. But Kevin is also right, esp in places like Sub-surfaces where you really do want to orbit around an object in space non-cardinaly and the fly-over tool kicks you out of sub-edit mode. Very disruptive. The num-pad or drop down doesn't but those big 90-deg moves that are fine/desirable when you're building walls are usually too clumsy when your making a tree or something.
  25. Ok, I question the 98% maybe its just semantics. I teach at a university and we have hundreds of workstations both Mac and PC and they all have MMB. But maybe you're talking about a true, independent (not a scroll wheel you hold down) button. If that's what you mean then ok. I use a 9 button gammer-mouse that I have programmed all the extra buttons for Flyover, X, TAB, Undo, etc. Any more than 9 and I wouldn't be able to keep them straight. Any less and its hard to decide what would be the most useful commands to assign. But I am completely at a loss when I'm helping a student on their laptop and they don't have a Num-pad.Having to reach up to the view bar to the drop down is incredibly cumbersome. I know there are keyboard shortcuts but I never remember them because I never use them. And they are all clumsy combos like Shift+alt+5 or something. Dropping the num-pad navigation before we have something si-fi like eye-tracking intuitive vr navigation would be devastating to me.
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