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SeanOSkea

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About SeanOSkea

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    Ashland, OR

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  1. SeanOSkea

    Navigation should not be tools

    Above I commented that any replacement for the Num-Pad navigation would have to be pretty slick. Well I've downloaded the pre-release of Blender 2.8 and they have a new navigation method that might just be it. Basically, you hold down the ` tilde key to open pie menu that has the various views arranged as a compass rose around your cursor. Then you move the cursor in the direction you want to move your view. This way you don't even have to pause to look at the pie menu you can just hold the key for a second, and push to the right to turn to the right side view. Down and right diagonally for an iso-view etc. Almost like VR pushing the object around on the screen. Pretty cool. I could see using the spacebar for this. Maybe hold SB left-MB stays pan but SB+RMB evokes this nav-move. You can see this demonstrated in the Blender 2.8 features video at about the 0:45 mark. Something to consider.
  2. SeanOSkea

    Navigation should not be tools

    Sorry if I went off on a tangent about the number-keys. But in a neighboring thread somewhere here I read a post from Jim that said something like "yeah I think the number pad's days are numbered..." or words to that affect, and it sent a chill down my spine. Then I read Kevin's post at the top that said navigation should not require a keypad and I thought, "I gotta jump in here and defend the keypad!" Maybe its just my work-style 'cause I've always used a full keyboard, but its totally second nature to me. But then I can't imagine working with a drawing tablet--I have a Intuos and now a Huion drawing monitor which I love for digital art but have never wrapped my head around for working in VW. Any replacement that eliminated the number pad would have to be as easy and intuitive. Kevin seems happy with the drop down but for me that's several steps and moves your cursor away from what your working on. Reaching over with a thumb and taping a key is much less disruptive for me. But Kevin is also right, esp in places like Sub-surfaces where you really do want to orbit around an object in space non-cardinaly and the fly-over tool kicks you out of sub-edit mode. Very disruptive. The num-pad or drop down doesn't but those big 90-deg moves that are fine/desirable when you're building walls are usually too clumsy when your making a tree or something.
  3. SeanOSkea

    Navigation should not be tools

    Ok, I question the 98% maybe its just semantics. I teach at a university and we have hundreds of workstations both Mac and PC and they all have MMB. But maybe you're talking about a true, independent (not a scroll wheel you hold down) button. If that's what you mean then ok. I use a 9 button gammer-mouse that I have programmed all the extra buttons for Flyover, X, TAB, Undo, etc. Any more than 9 and I wouldn't be able to keep them straight. Any less and its hard to decide what would be the most useful commands to assign. But I am completely at a loss when I'm helping a student on their laptop and they don't have a Num-pad.Having to reach up to the view bar to the drop down is incredibly cumbersome. I know there are keyboard shortcuts but I never remember them because I never use them. And they are all clumsy combos like Shift+alt+5 or something. Dropping the num-pad navigation before we have something si-fi like eye-tracking intuitive vr navigation would be devastating to me.
  4. SeanOSkea

    Navigation should not be tools

    No offense, Zoomer, but who doesn't have a MMB? PCs have had them for a decade and Mac has had them for at least 5 or 6 years. I haven't seen a 1 or 2 button mouse in years. I can't imaging working in WV (or PS) without the scroll wheel zoom. I just don't like MMB + modifier key for basic stuff like Mays's Alt+MMB to pan. That just an non-intuitive combination for me.
  5. SeanOSkea

    Organizer

    I'm intrigued by the Name field in the OIP that appeared in 17? 18? Obviously VW is keeping track of these names somewhere as it wont let you reuse a name. But it would be extremely handy to have an organizer pallet or maybe just a tab in the Navigation palette. Ideally, it wouldn't be a list of every generic object like most modeling software has (i.e. cube1, cube2, cylinder1, cube3, plane1,...) but only a list of objects (or groups!) that we have specifically given names to. Ideally, selecting that object in the list would jump you to its location class and layer even if you were on a sheet. As you can sort of do this already with a worksheet and the select on document command, it seems like most of the required elements are already in there. All we need it the palette.
  6. SeanOSkea

    Navigation should not be tools

    Boy, I don't know. I agree with Zoomer's (3 year old post) I love the num-pad navigation. I dreamed of multi-view panes for years but when we finally got it last year I hardly used it. I think largely because the num-pad is second nature to me. I even absentmindedly try to use it in 2D aps like Photoshop. I haven't used Rhino but I do use Maya, Blender, and Unreal and navigation in those programs is one of the things I struggle with the most. My navigation wish list is more for things like an XYZ lock (each independent, not one at a time like in the reshape tool), a super quick and boomerang "hide all but selected" command, as many programs have. Clip-cube is ok but not quite the same especially when your object is adjacent to other objects. I think we'll agree that Mirror and rotate should not be separate tools with 2-hand shortcuts (Ctrl+=) but something integrated into other tools, like you've mentioned in other places, Kevin. On the other hand, the Pan/space is invaluable. Both in VW and PS. When I'm in other programs like Maya where pan is Alt-MMB I go nuts. But I'd love to see an XYZ lock right there in the view bar. And a gizmo/widget (I refuse to call it a 3D drager!) as part of the basic interface with move/scale/rotate built in and mirror and reshape available with a modifier key. Throw in UV unwrapping and (for godsakes) vertical lighting positions and I'll be happy.
  7. SeanOSkea

    Auto Plane - lock ?

    But yes we are long overdue for a xyz lock. Heck I'd give up x=select and zoom lope (Y is available) to have a momentary switch plan lock with those keys!
  8. SeanOSkea

    Auto Plane - lock ?

    I love set working plane. I've moved it into my Basic toolset I use it so much. Don't forget you can click on the Eye looking at to the pink grid icon in the view bar to "look at working plane" when you do that it swings your view around so that XYX commands like move and Duplicate Array work relative to the working plane. When you're finished just hit the Nub Pad 0 key (or select top/plan) and your back to normal.
  9. What is the little (I think its a) magnifying glass icon that pops up in the screen hints in 2019. I'm assuming its some kind of quick access to the zoom lope or something but I can't seen to find any keys or clicks that do anything. Anybody know what this is. Jim?
  10. SeanOSkea

    Vectorworks 2019 release date

    Sure but you have to create an extra viewport just to make the cut. And (although it crashed when I was messing with it) it looks like it has a way to automatically dash-hidden line object over the cutting plane. That will save a lot of drawing in the viewport annotations. If it works.
  11. SeanOSkea

    Vectorworks 2019 release date

    Well this looks promising but playing with it cause my first POOF! crash of 2019.
  12. SeanOSkea

    2019 Zoom Rendering Speed

    I had the same issue especially on bezier curves or other organic shapes. Set preferences to "Good and compatible" solved it. Now zoom is great.
  13. SeanOSkea

    Vectorworks 2019 release date

    I couldn't agree more. The first thing I do in any software from Windows up is go in and turn off all the bells and whistles. I really couldn't care less if its a 1990s radio button or an animated glowing ball of amazing, if I'm staring at the wait cursor for half the time I'm working. Blender just released the EVEE UI that allows you to work in a fully rendered and lit environment in real-time and that's an open source software. So many of the exciting additions to VW--sub surfaces, displacement maps, caustics, etc--that I was so excited about when they came out, I hardly ever use because they slow you down to a crawl. Fast 3d, fast view-ports, fast renders, fast save/open. Those are the things that affect you more than anything else.
  14. SeanOSkea

    Vectorworks 2019 release date

    No kidding. Maybe We won't have to use the clip cube to generate our +72" ground plans any more.
  15. SeanOSkea

    Vectorworks 2019 release date

    I agree! I'm astonished we still don't have a universal widget or toggle-able XYZ locks as part of the basic interface. I'm a VW cheerleader but WV 19 is basically indistinguishable from VW 2012. I haven't really noticed any performance upgrade from 18 as far as the multi threading goes. My 6 core 8700K and GTX 1080 that rips though every other application I use still seem to be pretty sleepy on the dang tool I use every day!
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