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SeanOSkea

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  1. I think it works on Building Shell objects. If its an object made from an extruded shape, its not snapping. But it is snapping to my Stair-tool built stairs. I don't have the patients to figure out what it wants so I just use the third mode "Reference line mode" all the time so I don't have to worry about it.
  2. I can only get that to work sometime. I think the reason its working for Bruce is that he's got a co-planer contagious shape. While Iwlehew has two separate objects that may not be co-plainer. The fix is to use the third mode that lets you trace guide lines anywhere in the viewport. I can't remember the name (don't have VW open) but its the 3rd mode in the mode bar. You just extend guidelines along your objects and measure between the guides not the objects.
  3. You've got to be kidding. There are multiple threads on this topic going back to 2017, many answered by people who don't even work there anymore. It takes 5 years to change a hex code?
  4. Sorry I'm just seeing this now. I've never tried to import a whole VW scene, but I frequently export out individual hard surface meshes from VW to Blender pretty easily. No need to do any converting. There are a lot of things that "should" work out of VW and into Blender but don't. I've never been able to get the DXF importer to work. Either I get a million errors or just an empty appears. OBJ is unreliable. However, there is one reliable method using FBX. I use the "Selected objects" option to prevent a bunch of other junk showing up in Blender. Uncheck all the "Include" options except for Geometry. Set the Render Mode to Final Quality Renderworks or all your curves will have that low poly look like you see Shaded/Open GL. On the Blender side I just leave all the settings at default. The import option is not on by default in Blender so EDIT> Preferences search for FBX and check the box. You don't even need to restart. Remember to place your mesh in VW close to the 0,0,0 axis as that relationship will be maintained in Blender. Hard edges will import with "marked sharp" that's what the cyan lines are. If they cause you trouble just select and right click and select "Clear Seam" from the pop-up. Hard Surface mesh will import with lots of dagger sharp triangles. DON'T use the Remesh Modifier at first as it will crash Blender. Instead use a Decimate Modifier set to "Planer" and poof! all those nasty triangles are gone. You will of course end up with a bunch of huge N-gons but for hard surface who cares? You can always use the Knife tool or knife project to put cuts where you want them. Also after you have decimated, you can now use a remesh modifier without issue. Now you can bevel, extrude add loop cuts, whatever just like native Blender mesh. Worth checking the normal facing (Overlays Face Orientation) as sometimes a poly or two can get inverted. I never bother importing textures from VW as you have so much more power in Blender anyway. Hope this helps
  5. Help I have two documents open. I can work back and forth between them for a while but after 10 or 20 minutes I will switch to Document #2 and any changes I make are effecting document #1. Document #2 is completely frozen. The only thing I can do to "release" control is to close document 1. When I'm on Doc 2 some things respond like running the scroll wheel will change the magnification percentage scale on doc 2 but the viewport doesn't redraw. I have seen this behavior on multiple machines and multiple documents. What the heck is going on!? Sean Windows 10 Ryzen 9 5950X 128GB RTX 3090
  6. 2022 looks like it has some decent new features and upgrades at last, so I'm eagerly exploring. But still no dark mode for Windows? Really? Its been three years since the icon change. They should just come out and admit that they are never going to have a dark mode for PC so we can stop hoping.
  7. Thanks fabrica, I'm aware of those checkboxes, but they are sort of an all or nothing approach. A lot of the other software that I use lets you go through and manage plug-in and add-on content one at a time so you can turn off things you don't use and leave on things you do. I wondered if there was any similar option for VW. Sean
  8. VW takes a long time to open. As I watch the loading window a long string of libraries and plug-ins are loading, most of which I never use or don't even know what they are. Is there somewhere where we can turn off plug-ins or libraries that we don't use to speed up start up?
  9. Yes! Its astonishing that this hasn't been addressed. I keep coming back to the forums because I just assume I'm doing something wrong. The Radial dim tool or the angle tool can't snap to edges in a viewport? Really? Linear dims can so why not others?
  10. Yeah, I've asked this question before. I have the same issue with the Radial Dim tool not recognizing an arc in a viewport. Works fine if you trace over the angel or the arc but that's a pain. I don't understand why the tools we need to work in viewport annotations don't work in viewports. I keep coming back to the forums for this one because I must be doing something wrong. I can't believe these tools don't work in Viewports.
  11. No, it just "fixed itself" after a while. I didn't really notice what brought it back. Might be more of a windows thing than a VW thing.
  12. Sorry Scott, I don't check the forum as much as I used to. Just seeing this now. Yeah, VW to PDF to Glowforge is actually pretty easy. as you've discovered. A few issues to keep in mind: even in the PDF the GF sees all the lines. For example if you want to cut out a bunch of small planks as I do for making models. If you create a rectangle and make a array so you get a dozen or so in a row, be aware that the GF will see both sides of the rects even though on the screen it looks like a box with a bunch of vertical lines. So it will cut over all the vertical edges (except the very first and last with no neighbors) often charming the material. What you need to do is draw a 3-sided box [ and array that and then draw a line to cap the last one so the cutter just does one pass. It really doesn't like Booleans either. You can get some weird results where it sees the intersection as pixels and tries to give it engraving settings. I think I've used something like Decompose to collapse the modifiers and that fixes it. It may not be that exactly but something simple like that. But then sometimes I can get away with a Hidden Poly render of a 3D model in an ortho view and it has no problems. So over all VW with the GF has been really easy once you discover a few quirks. Same with the 3D printers and Cura. The only thing I just couldn't get to work was how to get drawing out of VW and into a SVG file for our Shapepoko CNC. But that one is in our shop on campus and I haven't been in to work with it for a while, cuz ya know. Hope you're having fun.
  13. Been a couple years since the last post here. In '16 Jim sounded like there might be some things in the works. I've got a sabbatical coming up and would love to get some formal certification.
  14. @Melon You're talking about the green lines? Is that a hybrid object with a 2D/3D view showing simultaneously? Seems like its something unrelated to the select. Does it stay there when you double tap X or esc?
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