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Andrew Davies

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Posts posted by Andrew Davies

  1. 1 hour ago, Nikolay Zhelyazkov said:

    Hello Andrew,

     

    Try with "=SUBSTRING('Title Block Revision Data'.'Date'; ''; 1)".

     

    Best Regards,

    Nikolay Zhelyazkov

    Thanks Nikolay

     

    I tried this, but got the following result.

     

    1265613430_ScreenShot2018-06-11at09_06_54.thumb.png.af504605c899097e95cc5ae9dfd25a43.png

     

    If it helps, when I tried just ='Title Block Revision Data'.'Date' (ie - without the Substring) I got :

    572804355_ScreenShot2018-06-11at09_06_59.thumb.png.8a2684871373642fde031314d0f7a282.png

     

    I've obviously entered the Revision date (which I enter manually) in a couple of different formats.  Would it help if I re-formatted the Revision date as a date format?  It looks like there is no delimiter between each date, which is I guess what causes the Substring to fail?

    Thanks again

    Andrew

     

  2. Hi 

     

    Inspired by another one of @Jonathan Pickup excellent webinars - https://www.youtube.com/watch?v=jFLNVWW0pyE  - I have been tidying my title blocks.

     

    I have got it working nicely but there is one thing I just can't do.

     

    I have created a worksheet to build a drawing schedule with the sheet number, title, revision number and revision date (I wanted to make my own - didn't like the built in ones.

     

    That is all fine- but I can't get the Current Revision date to show.  The formula I use is :

     

    ='Title Block Border'.'Current Revision Date' - but it comes up with an Error.

     

    ='Title Block Border'.'Current Revision Number' works just as expected.

     

    Any one have any ideas?

    Thanks,

    Andrew 

  3. Ok -

     

    So I got my Sonnet eGPU and AMD Radeon WX7100 Pro - and it was a resounding DISASTER!!

     

    Well - not a disaster, that is too strong, but....

     

    The Moshi DisplayPort to USB-C / Thunderbolt 3 cable (https://store.apple.com/xc/product/HLR62ZM/A) did not work with my LG Ultrafine monitor.  The packaging does say “Or, connect your DisplayPort computer to a USB-C / TB3 monitor - bidirectional support) - so I really thought it should work. It also says 5k is supported.  Why on earth it doesn’t work I don’t know.

     

    So I hooked it up to my sons ancient old DVI monitor and loaded up a fairly heavyweight VWX file to test  There was a definite difference - but not massive.  I thought Open GL would be pretty much instant but not really.  Hidden Line rendering took awhile (I think that’s still CPU so no surprise).  Felt quicker editing “Section in place” but not massively so.


    Comparing this to my MBP 2016 with a 4GB Radeon built in card.

     

    So - I will probably give it a couple of days and then return it. The shop I bought it from have already said they would refund if it didn’t work.

     

    Would love to know why that Moshi cable does not work when the packaging claims it would.  Even if it did work, I would have had to come up with some work around to get my webcam and speakers working.  If it was a HUGE performance improvement then ok, but not really worth the hassle.

     

    Will put the £900 towards a Mac Pro whenever they come out.

     

    Andrew

  4. Hi

     

    just about to go on site for a week but think I am going to order the Sonnet 550w eGPU with a Radeon Pro WX7100 with 8GB to test out when I am back. 

     

    Was hoping Apple would release a new Mac Pro soon but that’s not happening until next year at the earliest apparently. 

     

    Hoping this will make Open GL lovely and smooth on my MacBook Pro

     

  5. 25 minutes ago, Tim Olson said:

    Andrew, everything I've read claims the eGPU only works if it's the only thing  on your thunderbolt port, and uses a special tb3 cable. USB c and thunderbolt 3 both have the capacity to run your 5k monitor, but you'd need to check w the mfg on specifics.

     

    I'm also very interested in the discovery process and hope it can be a great solution to power in the studio and light, portable laptop on site

    That’s correct - connect the eGPU to the MacBook Pro with USB-C

     

    But I am talking about the connection from the Graphics Card that is installed in the eGPU to the monitor. Ie - MacBook Pro — eGPU — Monitor

  6. Looking forward to hearing the results.

     

    My Mac specialist have recommended a Sonnet eGPU with a 550w PSU and an AMD Radeon Pro WX 7100 with 8GB. Anyone’s thoughts on that? Not convinced how well they know Vectorworks 

     

    One of my challenges though is that I have an LG 5k display which is USB-C only. Hoping I can go from DisplayPort to USB-C and maintain 5k

     

     

  7. Hi

     

    I have often wondered why, when editing a 3D symbol, you lose the Front, Back , Left etc view options from the drop down list - along with rendering modes.  Even view plane is greyed out.  

     

    I am stuck in wireframe.

     

    Am I missing something?

     

    Andrew

     

    EDIT - noticed I have standard view choices available from the main menu - just not the drop down menu  No other render options though

  8. Warning - woke up in a grump today....

     

    Any chance the “Right-click (Windows) or Ctrl-click (Mac) on the <WHATEVER OBJECT> and select <WHATEVER> from the context menu.“ can be changed to “Select <WHATEVER> from the <WHATEVER OBJECT’s> context menu.“?  Reading through help files on Marionette and it’s laborious reading that over and over again!

    Warned you....

     

    Andrew

  9. That's wonderful!!

    Thanks Both

     

    I tried adding a label text to each node before, but it soon got very messy.

     

    Will try digging into the Python code instead - doesn't look too scary?!:S

  10. Hi

     

    I have just made my first Marionette network and am delighted with the results.

     

    But just have two relatively basic questions I just can't resolve.

     

    1) I have named all of my variables to make de-bugging easier.  So when I convert the finished network to an Object Node I get all those variables editable in the OIP.  Is there any way of hiding some of the variables?  There are about 10 there, but I only want 2 of them to be adjustable.

    2) I can not figure out a way of assigning a class to an object.  In one of Jim's excellent tutorials he showed how to make a selectable drop down list of textures - but I can't work out how to do that for classes.

    Can any one help?

    Many thanks,

    Andrew

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