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23hour

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Posts posted by 23hour

  1. The problem is solved! I remember agreeing to accept a default instrument texture at some stage during this session; that must have been the cause. @markdd Do you think I could now change the reflectivity of the blue glass element to a glow texture - save myself some time drawing 50 little ovals? Maybe change colour to object attribute?

  2. I have some success 3d printing with STL files; but I've struck a problem trying to reduce an object from a working scale of 500:1 to a print scale - VW just throws polygons out the minute I scale it down. My workflow as follows - build an object out of solid additions; along the way i convert a copy to nurbs to make sure i still have all my surfaces intact - when I strike a problem i separate out the additions and develop them separately. has worked fine but now I'm scaling whole buildings down i have a real mess on my hands. Generic solids and meshes - all give me the same problem . Any suggestions for a work around?

  3. I have a problem - snap to intersection no longer works on Yosemite. I used to easily snap a 3d locus to the intersection of two nurbs curves. Tried it with two simple boxes - same problem. Not getting that bright 3d cursor anymore...

  4. and in 2014 with VW/RW I am still having the same difficulty with the site model and arranging textures: sometimes the function is there and sometimes not - I spend hours trying to align textures - sometimes rebuilding the site model seems the only option to get the texture I want

  5. "Mapping tool can control image resource, but if you have texture that is not an image base, you have to edit that resource."

    I dont understand you. I do understand that I can use the mapping tool to control textures on many things: but not on a site model. Instead I have to use the render tab in the object attributes menu.

  6. It seems you say I have to use the texture I've created somewhere else before I can use it on the DTM? I tried that but it made no difference.

    I have a "site model" I made it with the site model tool. I gave it a texture, (using the resource browser): but I cannot manipulate that texture (with the attribute mapping tool)

    Maybe I have to drape the site model and texture the drape? Or is there a better way?

  7. Nice - I didnt realise you could "convert" the output of a viewport. Flexible!

    For anyone interested: unchecking "Display objects beyond section plane" is the trick - leaving me straightaway with a Polygon whose base (and sides, if my sitemodel is rectangular) will register with all the others in my physical model.

    And cutting x200 section viewports is less work than re-building shapes with a nurbs profile on top edge. Select all and "no fill"

    Now I can apply this idea to a building facade

    In hindsight, perhaps my wishlist request might have been a 3d modelling one "use a mesh to section a solid . . ."

    Thanks Peter

  8. Q2 I feel sooo foolish for not thinking of this myself. Blindingly obvious -thanks Peter

    Q1 is a little bit harder. Viewport creates a virtual slice. I want a series of physical (vertical) slices I can then take to the laser-cutter. . .So I've ungrouped my sitemodel and extracted the nice triangulated mesh, and I've invoked "create contour" over it in plan view; which has given me a great series of single nurbs curves. Now I have to create individual polygons (x200!) each with a curved top.

    Is there a simpler way? i cant seem to use the mesh as a sectioning tool on another solid before creating contours.

  9. Everytime I try to create a site model snapshot VW crashes -

    I've done as much as I can to simplify polygons, adjusted file settings to largest scale..matched scales..eliminated unused classes.. just dont know...

    I'll try it on a tiny site; but i really wanted 1000m x 1000m site

    Any suggestions?

  10. I'm trying to create a flag hanging limp off a flagpole; not fluttering.

    I've had some success drawing curtains by creating nurbs surfaces; but the attachment points of a flag are very different to curtains, so it hangs in quite a specific way. Would a mesh be the way to do this?

    Is there a way to keep the integrity of the flag's emblem so it will drape in the same way as the surface.

    Any suggestions??

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