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Everything posted by 23hour

  1. The problem is solved! I remember agreeing to accept a default instrument texture at some stage during this session; that must have been the cause. @markdd Do you think I could now change the reflectivity of the blue glass element to a glow texture - save myself some time drawing 50 little ovals? Maybe change colour to object attribute?
  2. @markdd theres a ZFile nested textures in that document with 2 textures: default instrument texture and blue glass; both have cast shadows checked.... now unchecking.
  3. Good thinking; I've enabled receive shadows; but now fixtures dont work at all
  4. As I said; I have done so; have tried many fixtures, restarted, etc Never had this problem before; since 2011...
  5. All my Spotlight lighting fixtures seem to go straight through solid objects. Cast shadows is ticked. Makes no difference whether fog or soft shadows is enabled Renderworks lights dont do this. Any clues?
  6. Hi I'm still fighting with this one as well: very frustrating to see a beautiful render collapse at the last minute
  7. Belay that last post: found the culprit lurking on level 4!
  8. I'm struggling with a similar issue: A fat green stripe has appeared on all my viewports and I can't get rid of it! Seems to be some kind of failed section viewport perhaps? Any thoughts on dealing with this would be appreciated.
  9. I have some success 3d printing with STL files; but I've struck a problem trying to reduce an object from a working scale of 500:1 to a print scale - VW just throws polygons out the minute I scale it down. My workflow as follows - build an object out of solid additions; along the way i convert a copy to nurbs to make sure i still have all my surfaces intact - when I strike a problem i separate out the additions and develop them separately. has worked fine but now I'm scaling whole buildings down i have a real mess on my hands. Generic solids and meshes - all give me the same problem . Any suggestions for a work around?
  10. Good advice thanks Jim - today it's working - still a bit prickly tho.
  11. I have a problem - snap to intersection no longer works on Yosemite. I used to easily snap a 3d locus to the intersection of two nurbs curves. Tried it with two simple boxes - same problem. Not getting that bright 3d cursor anymore...
  12. Thanks - RhinoCam just needed mesh and projected building footprints - was all easy once I got down to it. Convert to group was useful thanks
  13. Has anyone developed a technique for developing a site model into an object that can then convert to STL for CNC cutting?
  14. and in 2014 with VW/RW I am still having the same difficulty with the site model and arranging textures: sometimes the function is there and sometimes not - I spend hours trying to align textures - sometimes rebuilding the site model seems the only option to get the texture I want
  15. "Mapping tool can control image resource, but if you have texture that is not an image base, you have to edit that resource." I dont understand you. I do understand that I can use the mapping tool to control textures on many things: but not on a site model. Instead I have to use the render tab in the object attributes menu.
  16. It seems you say I have to use the texture I've created somewhere else before I can use it on the DTM? I tried that but it made no difference. I have a "site model" I made it with the site model tool. I gave it a texture, (using the resource browser): but I cannot manipulate that texture (with the attribute mapping tool) Maybe I have to drape the site model and texture the drape? Or is there a better way?
  17. I'm trying to arrange a photograph of my site as a texture on the site model. I can drag the texture thereon; but have no mapping control of it afterwards. Any suggestions?
  18. Nice - I didnt realise you could "convert" the output of a viewport. Flexible! For anyone interested: unchecking "Display objects beyond section plane" is the trick - leaving me straightaway with a Polygon whose base (and sides, if my sitemodel is rectangular) will register with all the others in my physical model. And cutting x200 section viewports is less work than re-building shapes with a nurbs profile on top edge. Select all and "no fill" Now I can apply this idea to a building facade In hindsight, perhaps my wishlist request might have been a 3d modelling one "use a mesh to section a solid . . ." Thanks Peter
  19. Q2 I feel sooo foolish for not thinking of this myself. Blindingly obvious -thanks Peter Q1 is a little bit harder. Viewport creates a virtual slice. I want a series of physical (vertical) slices I can then take to the laser-cutter. . .So I've ungrouped my sitemodel and extracted the nice triangulated mesh, and I've invoked "create contour" over it in plan view; which has given me a great series of single nurbs curves. Now I have to create individual polygons (x200!) each with a curved top. Is there a simpler way? i cant seem to use the mesh as a sectioning tool on another solid before creating contours.
  20. The site model is a great tool; but once the surface is created it would be nice to be able to use it more flexibly - Say I want to cut a physical model of the site using vertical slices; what can i do?? Or if i want to add a texture to the model like grass - seems all i can do right now is drape it and work off that - not clean or accurate really...
  21. Everytime I try to create a site model snapshot VW crashes - I've done as much as I can to simplify polygons, adjusted file settings to largest scale..matched scales..eliminated unused classes.. just dont know... I'll try it on a tiny site; but i really wanted 1000m x 1000m site Any suggestions?
  22. I'm trying to create a flag hanging limp off a flagpole; not fluttering. I've had some success drawing curtains by creating nurbs surfaces; but the attachment points of a flag are very different to curtains, so it hangs in quite a specific way. Would a mesh be the way to do this? Is there a way to keep the integrity of the flag's emblem so it will drape in the same way as the surface. Any suggestions??
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