Onink Posted January 10, 2022 Share Posted January 10, 2022 Is it possible to decompose a part of a marionette? Is there a node for this? I have a offset of a polygon which I would like to decompose, but the rest of the marionette needs to stay in one piece. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 5, 2022 Marionette Maven Share Posted April 5, 2022 What do you mean by decompose? Quote Link to comment
Onink Posted April 5, 2022 Author Share Posted April 5, 2022 I would like to split a marionette object into parts after I've got the right measurements. When I create an offset poly I would like to decompose this polyline , as with cntrl + U, and have the rest of the marionette working. Or create a duplicate of this polyline which can be seperated from the origin marionette. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 5, 2022 Marionette Maven Share Posted April 5, 2022 Unfortunately the way Marionette works is that it always keeps your objects contained in a group so that re-running the network will always replace everything done. You'll have to manually do this, or create a custom node that removes the object you're trying to exclude from all container groups. Quote Link to comment
Onink Posted April 6, 2022 Author Share Posted April 6, 2022 Thanks for clearing this up. I'll have a look what works best for me. Quote Link to comment
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