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Thanks Mark, this works the way I want it to.
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Is it possible to import a class from another drawing with it's settings? I'd like to have a drawing with classes where I've attached a render texture.
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I've got some marionette objects that use data from a record. Once I've filled the record I'd like to use a short cut key to update the object I've selected instead of clicking the button. I can't select a shortcut for this function in the workspace settings. Or am I missing something?
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It works for me. I also made a forward node by changing the script a little: #MRoth #V1.0 20200413 @Marionette.NodeDefinition class Params(metaclass = Marionette.OrderedClass): #APPEARANCE #Name this = Marionette.Node( 'Forward' ) this.SetDescription( 'Send an object to the front of the object stacking order.' ) #Input Ports InObj = Marionette.PortIn( vs.Handle(0), 'h') InObj.SetDescription( "The object to send to the front." ) #OIP Controls #Output Ports OutObj = Marionette.PortOut('h') OutObj.SetDescription( "The object" ) #BEHAVIOR def RunNode(self): #inputs obj = self.Params.InObj.value #script vs.HMoveForward(obj, True) #outputs self.Params.OutObj.value = obj
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Thanks! I'll see if this works for me.
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Is there a node to move object forward or backwards? Or is there a way to determine which object goes on top? I have a 2d marionette with multiple rectangles that need to be arranged.
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Is there a way, like VSEL, to only use this in the current viewport? Would VINVIEWPORT work?
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I'm using the VSEL option because that works best for me. But when I use this when I'm in a viewport, nothing happens. Why is this?
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Gentlemen, thanks for your help. The 'False' addition didn't work for me, but the VSEL does work.
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I've created a simple script to put selected objects in a specified class. But I found out that it does the same for objects that are selected within a group. How can I prevent that from happening? c='Gebouw' def DoIt(h): vs.SetClass(h, c) vs.ResetObject(h) return() criteria="((SEL=TRUE))" vs.ForEachObject(DoIt, criteria)
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Thanks for clearing this up. I'll have a look what works best for me.
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I would like to split a marionette object into parts after I've got the right measurements. When I create an offset poly I would like to decompose this polyline , as with cntrl + U, and have the rest of the marionette working. Or create a duplicate of this polyline which can be seperated from the origin marionette.
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Hello @Nikolay Zhelyazkov, This seems to be the issue. I've replaced the pdf logo with a png logo and it doesn't move as far as I've tested it. Thanks for your help!
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My titleblock moves 2,6mm upwards when I change the date to the current date. Does anyone know what might be triggering this? See attachment. Titleblock moving.vwx
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Is it possible to decompose a part of a marionette? Is there a node for this? I have a offset of a polygon which I would like to decompose, but the rest of the marionette needs to stay in one piece.