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  1. Is there a way to create a parametre list that works for multiple marionette objects? I want to have a couple of marionette objects for which I can use the same input by selecting a=20 and b=40 for example. And that multiple marionette objects respond to that.
  2. Hello Ash, I have translated the wrapper functions for you. I hope you don't mind the fact my English is poor at times 😉 Let me know if you need some more help. Afstand voorkant tot blad = distance front to worktop - It sets the distance between the front of the cabinet to the front of the worktop I sometimes use this in case the distance needs to change after I’ve drawn the entire kitchen Bovenregel onderkast = top of cabinet pieces in the cabinet front and back - This changes the width of the top pieces Corpus klasse = corpus class Dikte achterwand = thickness of backpanel Draainaad bovenkant lades = turning seam? - Space between front panel on top of each other Draainaad lades = turning seam? - Space at the sides of the front panel Front dikte = Thickness of front panels Front klasse = Front class Hoogte bovenste lade = Height of top drawer front Hulpstukken klasse = adjustable leg class Kast breedte = width of cabinet Kast diepte = inside depth of cabinet Kast hoogte = heigth of cabinet Naam symbool = name of symbol - I use a symbol as parts of the adjustable legs Plint hoogte = Height of plinth Ruimte tussen front en corpus = space between the front panel and the corpus Stelpoot afstand achter = distance for adjustabel legs at the back side Stelpoot afstand links = distance for adjustabel legs at the left side Stelpoot afstand rechts = distance for adjustabel legs at the right side Stelpoot afstand voor = distance for adjustabel legs at the front side Wanddikte = thickness of panels used for the corpus of the cabinet
  3. Thanks a lot guys!! This is exactly what I was searching for. I read about the vec3 node, but couldn't think of how to use it. But this is quite simple. I used a list to draw my polyline. Is there a way to extend this list in case I need more points? This is what I needed it for, a side of the Blum Antaro drawers: Rotated polygon.vwx
  4. Can I rotate an extrusion to an other plane with the rotate node? I thought this node would only rotate it on the base plane
  5. Thanks again Alan. But this is only part of what I meant. I probably should have said 'polyline' I want to draw a irregular shape and extrude this in the x or y direction. Any ideas how to extrude this in this direction?
  6. Thanks Alan. Could you save this as a VW2020 file? I can't open it right now...
  7. I have 2 questions: How do I place a 2D shape sideways with nodes? I want to extrude 2D shapes in the x or y direction. And how do I draw a polygon? Is there a tutorial for this?
  8. Thanks, but It doesn't duplicate more items if I want it to. I don't see how I can get my extrusion to be duplicated. This is what I've got so far. It duplicates the original, but the first is in the same position of the original. Extrude and array.vwx
  9. I want to duplicate some extrusions in a marionette object with the duplicate or array node. Both work pretty good, but the original always stays in the drawing, so there are 2 extrusions in one place. How do I delete one of these two? Or have the duplicate not start at the original position?
  10. You're both right, that's what I want. I understand what happens with the dimension class, why it would be screwed up. What I don't understand is why the elimination of the dimension class doesn't work. And sadly Peter, you're script doesn't work either. It says line#1, identifier not declared I know you guys are Dutch speaking, but to do this in Dutch here wouldn't be appreciated 😉 I had this post on the Dutch/Belgium forum, but I didn't get any reaction there...
  11. I've added some of your suggestions. But now the dimensions and the arch sections (yes, they changed as well) turn black, but remain in their class. Here's the script now (maatlijnen is dimensions in Dutch, for our non-Dutch readers...): import vs; vs.DSelectAll() vs.SelectObj("INSYMBOL & INVIEWPORT & ((T=TEXT)|(PON='Callout')) & (C<>'Maatlijnen')"); vs.DSelectObj("INSYMBOL & INVIEWPORT & (PON='NNA_ArchSection')"); c='Tekst' def DoIt(h): vs.SetClass(h, c) vs.ResetObject(h) return() criteria="(INSYMBOL & INOBJECT & INVIEWPORT & (SEL=TRUE))" vs.ForEachObject(DoIt, criteria) vs.DSelectAll() I added the Dselect arch section line because I thought it didn't work as PON<>NNA_Archsection I didn't test that option. Does anyone have any idea why my objects turn black, but remain in their class?
  12. I made a script to select text en text callouts to change it's class to the text class. But when I execute this it also changes the dimension lines and text in the color of the text class. But it doesn't put them in that class. Only if it's a single measurement, not the chain measurements. Here's the script: import vs; vs.SelectObj("INSYMBOL & INVIEWPORT & ((T=TEXT)|(PON='Callout'))"); c='Tekst' def DoIt(h): vs.SetClass(h, c) vs.ResetObject(h) return() criteria="(INSYMBOL & INOBJECT & INVIEWPORT & (SEL=TRUE))" vs.ForEachObject(DoIt, criteria) What goes wrong here?
  13. I can see how this works as I am testing it, thanks for your advice. Now to implement it in the cabinets I have allready made...
  14. I understand what you mean, but I can't find how to store my part name in the record. Can you help me out?
  15. I guess you're not the one that's missing something...😁 I hadn't found that name node. Thanks, this helps me halfway. I can't name multiple objects the same, since every object must have its own name. So the sides would have to be named different, well that's possible.. How can I name the entire marionette object? In the spreadsheet I would have the name of the cabinets in one column and the name of the parts in another. I don't know if that's going to work, because I would have multiple object with the same name, only from a different object. Any ideas on that?
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