Onink Posted January 10 Share Posted January 10 Is it possible to decompose a part of a marionette? Is there a node for this? I have a offset of a polygon which I would like to decompose, but the rest of the marionette needs to stay in one piece. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 5 Marionette Maven Share Posted April 5 What do you mean by decompose? Quote Link to comment
Onink Posted April 5 Author Share Posted April 5 I would like to split a marionette object into parts after I've got the right measurements. When I create an offset poly I would like to decompose this polyline , as with cntrl + U, and have the rest of the marionette working. Or create a duplicate of this polyline which can be seperated from the origin marionette. Quote Link to comment
Marionette Maven Marissa Farrell Posted April 5 Marionette Maven Share Posted April 5 Unfortunately the way Marionette works is that it always keeps your objects contained in a group so that re-running the network will always replace everything done. You'll have to manually do this, or create a custom node that removes the object you're trying to exclude from all container groups. Quote Link to comment
Onink Posted April 6 Author Share Posted April 6 Thanks for clearing this up. I'll have a look what works best for me. Quote Link to comment
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