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Window/door Textures


Travis

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We frequently use wood-grained textures. Is there a way to have the textures render with correct orientation--meaning the woodgrain runs the long direction for frame/stile/sash/jamb, etc? All I seem to be able to get is the grain running one direction: "horizontally" OR "vertically", but not both as req'd to reflect reality.

Any help would be appreciated.

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I don't think there is a way to do that with a plug-in door. What I'd do if I'm getting that detailed with the rendering is create my own door symbol. You can just ungroup a plug-in door, and turn it into a regular 3D symbol. Then you can apply the texture independently to each component (Using the mapping function in the Texture OIP).

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