Streamline edits in Special groups, don't add more to them.
We are spending a senseless amount of planning time going in and out of special groups:
in and out of slab modifiers, specially the 3D ones,
in and out of symbols components (this is massive now)
in and out of annotations
in and out of live section elevations edits
in and out of auto-hybrid
in and out of extrudes along path
in and out of simple extrudes
and these special groups often combine...
Whenever there is a plane-change involved, this is SO extremely cumbersome for the user. Example: edit 3D modifiers in a slab. It takes a huge lot of view changes, the environment is visible but not actually there, there is no snap....
Please collect user data and quantify these actions.
Please do something to optimise it.
Below a few screenshots illustrating typical "Special Group" issues.
Slab:
Editing the boundary is most times the preferred way, because you can still it directly, using the Reshape tool.
A typical edit involves the cutter, though. But this adds modifiers... and if you are in a boundary [a special group] you can't snap.
Inside the special group "Boundary" you cannot snap and you cannot see outside:
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Streamline edits in Special groups, don't add more to them.
We are spending a senseless amount of planning time going in and out of special groups:
and these special groups often combine...
Whenever there is a plane-change involved, this is SO extremely cumbersome for the user. Example: edit 3D modifiers in a slab. It takes a huge lot of view changes, the environment is visible but not actually there, there is no snap....
Please collect user data and quantify these actions.
Please do something to optimise it.
Below a few screenshots illustrating typical "Special Group" issues.
Slab:
Editing the boundary is most times the preferred way, because you can still it directly, using the Reshape tool.
A typical edit involves the cutter, though. But this adds modifiers... and if you are in a boundary [a special group] you can't snap.
Inside the special group "Boundary" you cannot snap and you cannot see outside:
deleted img keeps coming back
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