Terry Ackerman Posted March 6, 2020 Share Posted March 6, 2020 While creating and editing a site model (first in eons), I've generated a mess. Adding vertexes makes sense, but why isn't there a way to delete them to simplify the surface mesh?...or is there some other method to remove the vertexes? TIA Quote Link to comment
Vectorworks, Inc Employee bgoff Posted March 6, 2020 Vectorworks, Inc Employee Share Posted March 6, 2020 Not totally sure what you have? But if you are using 3D polys to create the site model use the command. Modify>drafting aids> simplify polys. try setting the value to 6"or 12" and see if that helps. If you have something else other than this just PM me the file and I will have a look. 1 Quote Link to comment
Terry Ackerman Posted March 6, 2020 Author Share Posted March 6, 2020 (edited) Thanks for responding. I've got a train wreck I created while on a steep learning curve. I'm sure I went about everything wrong, but site modifiers/pads weren't working as expected or needed so I used a bunch of stakes and have been editing manually, making it worse. A simple delete vertex while surface sculpting seems like a huge missing option at the moment. Since I've manually edited a bunch, if I recreate the site model from the source data, all my edits will be destroyed. Thanks for looking at the file....don't roll your eyes too much. 😭 Edited March 6, 2020 by Terry Ackerman Quote Link to comment
Terry Ackerman Posted March 7, 2020 Author Share Posted March 7, 2020 (edited) In the 'I wish I knew then what I know now department': 3d polys make life so much easier than doing it the stupid way I was going about the contour manipulation. The pads weren't nearly as intuitive and controllable as 3d polys. Thanks for pointing me in that direction. Edited March 7, 2020 by Terry Ackerman Quote Link to comment
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