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texture shift with mode


domer1322

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If you look at the attached image, it shows the same wall corner with quoins, rendered in OpenGL (left) and Final RW (right).  Notice that both textures make a shift in the brick joints.  Thus, I can render it with the joints lined up in one render mode, but if I switch modes, then the joints no longer line up.  This is NOT a matter of using "world origin" since  I tried it both with and without that checkbox marked.   Also, notice in the left image the horizontal joint seems to be skipped for every 6th course.  I am primarily interested in getting the horrid joints lined up, but notice the vertical joints also shift.

 

Can anyone tell me how to fix this ?   Is it fixable ?

test render.jpg

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