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Transparency Image Mask not working in 2016


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I use the image mask in the transparency section of the Renderworks Textures creation dialogue a lot and it seems to have stopped working.

It just makes the whole thing transparent, i.e. it wipes out the whole texture...?

The workaround is to use 2015 which is still fine but obviously this is a pretty dumb way of working.

Does it work in a new way compared to 2015 and I just don't understand it or is it a bug......?

Cheers,

Matt

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