Jump to content

VW 2015 - OpenGL and Stairs


zoomer

Recommended Posts

I have set my 3D default to OpenGL

Clean file, new stair.

When I play and edit that circular stair ...

(It takes a lot of time, get a lot of freezing, App shutdowns

and beachballs by the way)

... the view jumped to a wireframe mode like object editing

mode, but did not get back to OpenGL after saving changes.

This happened again many times even I switched back to GL

manually.

After opening the render mode dropdown which indicated

OpenGL although view in wireframe, and closing without

changing the setting,

and reopening again, now indicating wireframe,

changing to OpenGL is seems to keep OpenGL for a while.

But now and then it jumpes back to wireframe.

But changing stair settings takes now minutes.

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...