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RickR

Floor mounted lights

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Spotlight fixtures assume they are hanging.

Here is a sample unit that sits on the floor. From here you can freely customize your own.

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Further help from a related post

To fix other lights you can do the same sort of process.

- Edit the 3D of the symbol. Mine or one with a body you like for the new symbol.

- Delete the parts you don't want (clamps, yoke extras, etc)

- Draw, change or import replacement parts. My base is a circle extruded, very simple. I 3D rotated the yoke. I have a symbol clamp which most of the libraries don't.

- Note that the body still must point down. Very important!

- Make sure your 3D locus is correct.

- Make sure the texture on the body does not cast shadows, it will block all light! "default instrument texture" is good.

- Set the Parts record values for each piece. I usually group all the elements for each part. This seems to simplify the rotation process.

- With nothing selected but still editing the symbol, add or correct the lighting device record. These will be the default values for the fixture. Note that the candela value can not be changed anywhere but here.

- Edit the 2D parts

Test your symbol and save it in a safe place. You can also use this one to make similar ones, cyc ends and middles for example.

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RickR,

Thanks for posting this. These are all things that I know, but it's nice when all the info is in one place as a "How To" for an action. Thanks for taking the time!

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On 10/9/2013 at 2:06 PM, RickR said:

Spotlight fixtures assume they are hanging.

Here is a sample unit that sits on the floor. From here you can freely customize your own.

Hello,

 

just wondering if there is a file still available for laps at a floor position?

 

Thanks!

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I think it got recovered, but I have a copy still around.

 

Since this thread the 'Set 3D' function has really improved. But it can't change a clamp to a floor plate.

Floor Fixture.vwx

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Hey all,

Trying to create floor fixtures and after editing the 3D model successfully (just removing the C clamp) when I place it in my project and try to rotate around Y axis, the model gets 'blown out' (the yoke disconnects from the base pieces). I've tried to mimic how the default model is grouped (base pieces grouped apart from the yoke and fixture) and then have tried other options to see if I could fix the issue to no avail. 

 

Any ideas here? (I'm *very* new to VW)

VWX blow out.png

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if you put back the original symbol, and in the OIP  rotate the symbol 180, it will be floor mounted and will not blow up like that.  just from your image I can tell that you either added loci or messed up the parts record so that the program does not know what part is what.

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Gotcha, so I tried a number of different things, removing the clamp, removing its color and outline, and virtually every combination of base groupings, including the exact order of grouping that the default symbol uses, but it still gets blown out. 

Is there a way to remove things from a 3D symbol without ruining the whole image like a dumbdumb?

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don't break up groups, you can go into them and delete things like the clamps, but the groups have a parts record attached to them.  this is what spotlight uses to know how to rotate things.  also there can only be one loci in the symbol or explosions will occur as well.  also, depending on what else you have in your drawing, you can turn off the accessory class and the clamps will go away, but also any other accessories you have will be gone as well.

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Got it. Editing the group rather than breaking and grouping again works. Thanks for the help and understanding!

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