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Mass class based texture change.


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Hi all,

I've got a curve ball question today.

I have a drawing that I've taken over of a temporary building comprised of several custom made panels (50ish separate 3d symbols).

These symbols has two components, Wall Framing and Wall Cladding. Each of these is in their own class with respective names.

I want to now do a rendering with an texture to the external cladding. Unfortunately at the time that these symbols were drawn they were not set to have their texture as class texture.

Is there a way I can force all objects with a class of Wall Cladding to have a texture?

Cheers,

J

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