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translucency/shadows


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I am rendering a stage set that uses translucent panels. They have a texture with backlit reflectivity and plain transparency (87% opaque). I have spot lights behind them. I created some extrudes to keep the lights behind various units from spilling and blending, so I can have the panels blue and columns yellow. In final RW, if I look from behind, the light is shielded as expected, but from the front it's as if the shields aren't there, without changing anything but the viewing angle. This is the first time I've tried this in VW2012; worked fine in VW2010.

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