Nicholas Kargel Posted July 16, 2012 Share Posted July 16, 2012 I am rendering a stage set that uses translucent panels. They have a texture with backlit reflectivity and plain transparency (87% opaque). I have spot lights behind them. I created some extrudes to keep the lights behind various units from spilling and blending, so I can have the panels blue and columns yellow. In final RW, if I look from behind, the light is shielded as expected, but from the front it's as if the shields aren't there, without changing anything but the viewing angle. This is the first time I've tried this in VW2012; worked fine in VW2010. Quote Link to comment
grant_PD Posted July 16, 2012 Share Posted July 16, 2012 Are your lights casting shadows? If they are aren't then they are going to pass through everything. Quote Link to comment
Nicholas Kargel Posted July 16, 2012 Author Share Posted July 16, 2012 They are set to cast shadows, and seem to be doing so when viewed from behind. Quote Link to comment
Nicholas Kargel Posted July 16, 2012 Author Share Posted July 16, 2012 OK, just updated to SP4 and the problem has gone away. Quote Link to comment
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