eamon Posted July 9, 2012 Share Posted July 9, 2012 Hi all I am starting to generate a simple enough 3D representation of a generic lighting plan to give upcoming venues more information etc. Within this lighting plan, I am incorporating masking & set elements (1no. bench). I am trying to figure out how to draw floor lanterns & booms. I can not seem to rotate the units into the proper orientation and unsure how what is the best way to draw a boom for the 3D approach. I have managed to draw the overhead plot in 3D but I am having the same problem with the orientation of the lanterns in 3D. I am also wondering how people draw the circular pipe in 3D. I am using the 2D polygon & converting it to a spotlight position symbol. How do you make a 3D pipe aka a standard bar. I am just wondering if people have any tips or tricks. many thanks eamon Quote Link to comment
Thomas Peters Posted July 9, 2012 Share Posted July 9, 2012 Both are pretty simple to questions. 1) Orienting fixtures: With the fixture selected, in the OIP scroll the "Set 3D orientation", check the box, and set it up. It's easiest to be in a 3D view for this. 2) Drawing pipe: I draw a circle, 24mm diameter, and then extrude (cmd+e) to the length I want, i.e. 1000mm etc. Then I go to the front view and rotate (cmd+L) to get it to horizontal position. Quote Link to comment
eamon Posted July 14, 2012 Author Share Posted July 14, 2012 Hi Thomas Many thanks for the help. Sorry for the late reply. I have been in tech and having the fun! cheers eamon Quote Link to comment
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