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Creating realistic looking symbols objects from photos


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I've been playing around with creating some great 3d symbols for renderings by get a single point perspective phot (straight ahead shot) like you see on Bestbuy when buying appliances, and using that to creat a texture that I map to an extruded object. So far the results are great but they make the files very large. I might have to reduce the image quality of the texture. Unfortunately they don't draw any lines when doing a hidden rendering, so they really are only for visual presentations.

I attached one, I think, if I did it correctly.

Has anyone else done this or is this a dead end?

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I've done almost exactly that. It takes 2 view ports.

The files do get big.

The way that worked for me was to create a solid, extract a surface (move the extract just slightly away from the solid), create a class for just the extract(s), and then apply the texture.

This also makes aligning the texture easier.

Then you can create a VP with hidden line rendering, duplicate the VP, turn off all the classes except the extrude class, and change the rendering to Open GL.

hth

michaelk

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