CARMELHILL Posted May 4, 2009 Share Posted May 4, 2009 I've been playing around with creating some great 3d symbols for renderings by get a single point perspective phot (straight ahead shot) like you see on Bestbuy when buying appliances, and using that to creat a texture that I map to an extruded object. So far the results are great but they make the files very large. I might have to reduce the image quality of the texture. Unfortunately they don't draw any lines when doing a hidden rendering, so they really are only for visual presentations. I attached one, I think, if I did it correctly. Has anyone else done this or is this a dead end? Quote Link to comment
CARMELHILL Posted May 4, 2009 Author Share Posted May 4, 2009 Let me try attaching the image again. Quote Link to comment
michaelk Posted May 4, 2009 Share Posted May 4, 2009 I've done almost exactly that. It takes 2 view ports. The files do get big. The way that worked for me was to create a solid, extract a surface (move the extract just slightly away from the solid), create a class for just the extract(s), and then apply the texture. This also makes aligning the texture easier. Then you can create a VP with hidden line rendering, duplicate the VP, turn off all the classes except the extrude class, and change the rendering to Open GL. hth michaelk Quote Link to comment
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