Dieter @ DWorks Posted September 27, 2007 Share Posted September 27, 2007 How can you combine or cut out 3D polygons? I can't see to find it. Quote Link to comment
islandmon Posted September 27, 2007 Share Posted September 27, 2007 Select>3dPoly>Edit ( enter Group )>2d master Quote Link to comment
Dieter @ DWorks Posted September 27, 2007 Author Share Posted September 27, 2007 ?? I do not understand what you mean Quote Link to comment
islandmon Posted September 28, 2007 Share Posted September 28, 2007 There are 2 possibilities: 1) The 3dPoly was extruded from a 2dpoly .. hence can edit via >enter>Group and using the 2d editing Tools like add & clip surface. 2) 3dPoly was created using the 3dPoly Tool and must then be edited using the various 3dEditing Tools like combine, project, subtract surface. If surface ( not 3d vertexial ) editing of the poly will be required I usually extrude the thing first for ease of editing and wait until the final version to convert it to 3dPoly or NURBS surface. Quote Link to comment
Petri Posted September 28, 2007 Share Posted September 28, 2007 (edited) How can you combine or cut out 3D polygons? I can't see to find it. You don't. 3D-polygons with more than 3 vertices are not necessarily planar and therefore are "non-determined". The intersection "line" of two generic 3D-polygons is, I think, almost impossible to determine unambiguously (if at all - how do you define the path of points at the intersection of two non-determined surfaces!) By and large, avoid 3D polygons altogether. Having said that, I use them quite a lot in my parametric objects, where I can be certain that they are planar. EDIT Not one my finest moments. I know what this is about. I am essentially a mathematically-oriented person. I just don't know enough to communicate the concept, because mathematics never interested me. Edited September 28, 2007 by Petri Quote Link to comment
Dieter @ DWorks Posted September 28, 2007 Author Share Posted September 28, 2007 So I need to do a lot of work to edit 3D polys? I thought that it would be easy. Just like you can use 'some' 2D tools on 3D objects. Quote Link to comment
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