dcont Posted September 26, 2007 Share Posted September 26, 2007 (edited) ∆x is now "width" and ∆y is now "height" not to be confused with a ∆z which would be the real height. It just doesn't make any sense to separate the nomenclature between 2D drawings and 3D drawings. Is it possible to change this back at the user end? Edited September 26, 2007 by dcont Quote Link to comment
Petri Posted September 26, 2007 Share Posted September 26, 2007 (edited) But here's the real low-down: put the blame on Bill, boys! The serfs of Mr. Gates never had ∆x or ∆y, but ?x and ?y. The Greek alphabet is obviously beyond College drop-outs. For the sake of Democracy and Brotherly Love, we have finally achieved the Cuckoo-clock! (Where are the Borgias when you need them?) EDIT I guess I wasn't serious... B-ger. Edited September 26, 2007 by Petri Quote Link to comment
Guest Posted September 26, 2007 Share Posted September 26, 2007 The tools with rotated modes, rectangle, rounded rectangle, text, and ovals, have that setting to retain their object type once rotated. If you remember, rotating a rectangle in earlier versions resulted in the object being converted to a polygon. Now, when rotated, the rectangle stays a rectangle. So in order to adjust width/height of rotated rectangles, the former delta x/y measurements did not dictate in which direction the rectangle would be adjusted when changes were made. As a result, the width/height values are present, not only making more sense, but making it easier to predict a change in a rotated shape. Quote Link to comment
Petri Posted September 26, 2007 Share Posted September 26, 2007 Have I read the "New Features" brochure badly? Do we have Persistent Rectangles? Oh happy day! It took only, what, 20 years? Quote Link to comment
dcont Posted September 26, 2007 Author Share Posted September 26, 2007 (edited) I now see that rotated rectangles (among others) do retain the object as a rectangle. Very nice. Perhaps instead of "height" it should be "length" as to not contradict the z axis or real height value of 3D objects. It's just a bit confusing when drawings consist of both 2d and 3D objects on the same layer Really, Kudos on adding the rotation aspect. That will be very helpful indeed. Edited September 26, 2007 by dcont Quote Link to comment
dcont Posted October 8, 2007 Author Share Posted October 8, 2007 (edited) Not sure how to deal with this but it a little bothersome. When you create a rectangle, and then rotate it 90 degrees, not only do the width and height values follow the corresponding rotated sides of the rectangle, but the anchor point diagram in the object info palette refers to the original rectangle before the rotation. Perhaps a rectangle should not have a rotation value if it is still constrained in the x or y axis. i.e. if a rectangle is rotated a multiple of 90 degrees, then the "height" should still be the delta y value and the width should still be the delta x value, as it is drawn on the screen. Also the anchor point diagram should correspond with the points on the drawn rectangle, not the original. Minor annoyances but annoying none the less. Edited October 8, 2007 by dcont Quote Link to comment
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