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Editing Plug-In Objects


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It would be really nice if when you Option Double Clicked a Plug-In object in your drawing, it would open the Plug-In script in the VectorScript Editor.

This would be like when you Option Double Click a script in the script palette it opens the VectorScript Editor, or when you Option Double Click a symbol on the drawing it opens the symbol definition for editing.

This would be really handy for testing your Plug-Ins as you are developing them.

I also posted this on the Wish List, but VectorScript issues don't get much support over there.

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I'd love that. But I wouldn't love the damage that could be so easily done by others. Maybe if there was something like a new directive that could be put in the script that would cause this behaviour. Then when you got what you need you cut the directive and everything's safe...r.

Charles

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