Jump to content

creating a realistic pendant lamp/light


Recommended Posts

I have been experimenting with creating a realistic pendant type light fixture with somewhat limited success. Does anyone have a formula they wouldn't mind sharing?

I have created a glass tube wherein I placed a point light source which worked fairly well except that the glass tube did not have enough presence.

thanks

Link to comment

Hello jeffroyer:

Try the electrical lamp symbols in the Libraries->Objects Imperial->16_Electrical_Accurate_Lamps.mcd file. There are pre-made bulb symbols in there that will help you.

The easiest way to get a lampshade that will glow is to use the Translucent reflectivity shader in a texture resource; also turn off cast shadows for the texture. Surfaces with this texture will light up from behind.

This same setup is used to make the electrical accurate lamp symbols' surfaces light up.

The bulb symbols use color temperature, so you should go to the Layer or Viewport Lighting Options dialog and set the white balance temperature to 3400K (Electrical). Also, if the bulbs are too bright you can either use auto exposure in the render mode or turn the brightness down using the symbol's brightness multiplier slider in the Object Info palette.

HTH!

Edited by Dave_Donley
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...