jdthatcher Posted September 29, 2006 Share Posted September 29, 2006 Does anyone have a solution for drawing curved airplane walls and still being able to use the hybrid tools for doors and windows. I know I could extrude and make them from scratch, but I am not sure if I could manipulate them like I ma used to with the window, wall, and door,tool. Thoughts... Quote Link to comment
Jonathan Pickup Posted September 30, 2006 Share Posted September 30, 2006 draw the walls as normal. Create a 3D form for the tube (forgot the real name) on a different layer. Then use the fit walls to roof command form the AEC Menu... Quote Link to comment
G_Hannigan Posted October 1, 2006 Share Posted October 1, 2006 (edited) Do you want to draw the windows & door in the fuselage, or a bulkhead. Don't think it will work with VW Arch walls, doors & windows in the tubular shape of a fuselage. Edited October 1, 2006 by George Hannigan Quote Link to comment
jdthatcher Posted October 3, 2006 Author Share Posted October 3, 2006 (edited) The drawing that you have shown is more like the end of a hangar. I am talking of the curved walls of the fuselage. I do like what you have shown though. Very good tool. Edited October 3, 2006 by jdthatcher Quote Link to comment
G_Hannigan Posted October 3, 2006 Share Posted October 3, 2006 VW Walls, doors & windows will not do what you want. You can create a curved wall, but you cannot rotate to a horizontal orientation. Quote Link to comment
Jonathan Pickup Posted October 3, 2006 Share Posted October 3, 2006 if you want to put doors and windows in the fuselage then you?ll have to use 3D solid modelling. To create the fuselage, draw the cross section, and extrude it. This can be drawn by using 2 circles, and using clip surface. the tricky bit will be drawing curved windows and doors, but you can do this using a combination of extrudes and the intersect solids commands Quote Link to comment
jdthatcher Posted November 3, 2006 Author Share Posted November 3, 2006 Just got back to the forum. On my way though... So that's pretty much what I thought. Translation...A lot of work. Quote Link to comment
matto Posted November 3, 2006 Share Posted November 3, 2006 You could always work Laterailly. draw the plane like it's going nose in to the draw plane. use a very tall curved wall for the fusalage. just remember that the symbols will need to be made to take account the flipping. Quote Link to comment
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