eyestormer Posted September 19, 2006 Share Posted September 19, 2006 Is there a good way of making frosted glass or a texture that diffuses the light behind it really well. Quote Link to comment
Kaare Baekgaard Posted September 20, 2006 Share Posted September 20, 2006 I design lamps, so I have made a gazillion atempts to create the perfect frosted glass - and failed. Instead I have a collection, that I switch between in order to use the best solution for the job at hand. If it is lighted or backlighted I use a texture with a combination of translucency and transparency - both set rather low. Or a white texture with constant reflectivity combined with a little transparency. In other cases I use a white texture with finely patterned transparency map. In other again I use the simple glass texture with medium transmission and high roughness setting. Hope you can find what you need. If you find the ultimate solution, please share it. Quote Link to comment
eyestormer Posted September 21, 2006 Author Share Posted September 21, 2006 The finely patterned transparency worked well also roughing the glass helped alot also. Im not sure if im getting the "backlighted texture with a combination of translucency and transparency" quite right -- maybe I'm adding or not adding something that I should Quote Link to comment
Bart Rammeloo Posted October 5, 2006 Share Posted October 5, 2006 Frosted glass is not really within RenderWorks's capabilities. If you really need that, you might want to consider more high-end rendering solutions. Quote Link to comment
Dave_Donley Posted October 5, 2006 Share Posted October 5, 2006 Hi eyestormer: If your object is backlit, try using the Translucency reflectivity shader. Set the texture to not cast shadows. A light will have to be behind the surface for it to light up. If you are looking through the object, try the Glass, Accurate shader, and Wrapped Rough bump shader together. If the bumps are of a small scale then the bent light rays will fuzz out the objects behind the glass. Quote Link to comment
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