HDRI works great for outdoor scenes and product design. For indoors it is quite promising, but not quite there yet:
I get strange shadows all over the scene. I can cure it somewhat by setting textures to not cast or recieve shadows, but it will be quite a puzzle and probably not worth the efford when you are on the clock. Too bad really, because without the shadows, the overall effect is quite nice.
So I wish there were some way to turn off shadowcasting for HCRI maps.
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Kaare Baekgaard
Here comes the first wish based on 12.5:
HDRI works great for outdoor scenes and product design. For indoors it is quite promising, but not quite there yet:
I get strange shadows all over the scene. I can cure it somewhat by setting textures to not cast or recieve shadows, but it will be quite a puzzle and probably not worth the efford when you are on the clock. Too bad really, because without the shadows, the overall effect is quite nice.
So I wish there were some way to turn off shadowcasting for HCRI maps.
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