Dieter @ DWorks Posted August 10, 2006 Share Posted August 10, 2006 (edited) hey, how can you make corner windows? I always get a plain in the corner? (I can make it in 2D, but I can't find a way to do it in 3D). you can do it with subtractsolid, but then the wall is no wall anymore, and it must stay a wall! Edited August 10, 2006 by someonenamedlink Quote Link to comment
Christiaan Posted August 10, 2006 Share Posted August 10, 2006 Check this thread out: http://techboard.nemetschek.net/ubbthreads/showflat.php?Cat=0&Board=UBB12&Number=61235 Quote Link to comment
Dieter @ DWorks Posted August 10, 2006 Author Share Posted August 10, 2006 I just saw the demo movies, and i must say it is a very good tool. but i've got some questions about it. Because the walls under and above the window are drawn seperatly and you must stop your wall next to the window, You'll have lines in your renderings were the wall stops. if you render them artistic or some other render method that uses edges. So will it draw these lines or not? because when it does, we can't use it. and we only have to do a simple cornerwindow, so the way it is done, i can program it myself, it is just an object. and we have only one type of corner window. Quote Link to comment
Dieter @ DWorks Posted August 11, 2006 Author Share Posted August 11, 2006 i've found an easy way to do it! Because I make all my pio's myself, I just make the option to draw the cornerwindow. then all I have to do is draw the peace that must be subtracted from the wall and subtract it. Then you'll have youre cornerwindow that draws correct with all render methods! And you can still adapt everything! you just doubleclick the wall again and edit all the windows, and edit all the window not in the wall. So it is possible, and it only takes a few secons more! Quote Link to comment
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