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light manager


grant_PD

Question

I'd like to be able to, when creating lighting sources, give them a name or ID. Then, when I'm tooling around in 3d, I'd like to be able to call up a lighting manager pallete that lists all the lights I have in the file. From this manager pallete, I could:

adjust the intensity.

adjust the spread and beam angle.

adjust the color.

adjust the focus point.

adjust the position in real world coordinates.

swap out a gobo.

I realize that one could do this simply by selecting all lights. But in most of my models lights also are inserted into pieces of architecture, or at the very least as part of a symbol (floor lamp, sconce, etc.) Some sort of global manager would be great.

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You can give the light object a name in the top bar of the data tab (Obj Info Pal) and use custom selection to find objects with this name or even just by type = light. It will find light objects within a symbol.

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