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LinearDim and EllipseEllipseIntersect issues

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LinearDim(x, 0, x, y, 0, 3, 1, 512+1024, -120);

It doesn't seem to matter what the last argument is set to, it won't offset the text when using ordinate dimensioning. Have to go back and move each by hand. The argument does work for DimTypes.

k := EllipseEllipseIntersect(tl1, br1, tl2, br2, p1, p2, p3, p4);

When intersecting an oval and a circle that only have two overlaps, it's always returning 4 for k, and two of the points (including p1) are really wacky. I end up having to loop though all 4 to first see if they're within a bounding box before using them, be/c I can't trust the return value.

Anyone with similar results?

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