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HELP with Texture Mapping please


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When using renderworks textures and you apply the texture (for example a plywood edge on a desktop) to a multiple filleted shape, what is the best way to get the texture UV wrapped correctly so all the faces are the correct way up and aligned correctly, when I need a texture just on the edges of a shape not the top and bottom, how do I get it to align all the way around without manually mapping each one. I have included a file that shows the rotation of the UV. In some other programs I can use UV unwrapping or other UV methods to make the texture align correctly but I can't seem to do this quickly within vectorworks.

 

Any help would be greatly appreciated.

Kind regards,

Simeon

Sample Fillet renderworks texture.zip

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