Kaare Baekgaard Posted September 19, 2023 Share Posted September 19, 2023 (edited) Transforming subdivisions into nurbs surfaces used to produce messy outputs with far too many vertices and every surface trimmed. Not any more. Now the resulting surfaces are mean, clean and untrimmed. Beautiful! For perfect conversions use an iteration setting of 1 – higher settings will not produce smoother nurbs, just more vertices. Kudos to an unknown programmer at VW. This is the way! Edited September 19, 2023 by Kaare Baekgaard spelling 2 Quote Link to comment
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