JBenghiat Posted May 9, 2023 Share Posted May 9, 2023 I'm curious if anyone has experience working with kObjXPropHybridSupports3DTransforms enabled. I essentially have two questions: Is there any difference between handling moves and rotations in UpdateSupport as state events verses overriding OnModifyObjectCommand? If using OnModifyObjectCommand, does that mean the code doesn't have to first reverse the transformation and then handle accordingly? How does one decode the transformation type from the transformation matrix? Is it as easy as calling VWTransformationMatrix::GetAngles? If a mirror was performed, how so we determine the location and orientation of the mirror plane? Quote Link to comment
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