andrewbirch Posted January 14, 2006 Share Posted January 14, 2006 When I import a 3DS file, they usually scale at about a 12th of the true scale of the object. If I dont scale the object after import, all the files textures and maps render beautifully. If I scale the object, say by a factor of 12, all of the mapping and textures start tiling or get smaller in their mapping by a factor of 12, thus ruining the great instant alignment of textures on import. Is there a way to scale the imported file so the maps/textures stay in proportion to the objects, or a quick way to have the textures adjust to the newly scaled up geometry ? Quote Link to comment
andrewbirch Posted January 14, 2006 Author Share Posted January 14, 2006 When I import a 3DS file, they usually scale at about a 12th of the true scale of the object. If I dont scale the object after import, all the files textures and maps render beautifully. If I scale the object, say by a factor of 12, all of the mapping and textures start tiling or get smaller in their mapping by a factor of 12, thus ruining the great instant alignment of textures on import. Is there a way to scale the imported file so the maps/textures stay in proportion to the objects, or a quick way to have the textures adjust to the newly scaled up geometry ? Quote Link to comment
islandmon Posted January 18, 2006 Share Posted January 18, 2006 The solution may be as simple as matching the scale & units of the VW doc with the scale & units of the 3DS Object prior to import. Or adjusting the VW scale by 12 prior to import. Recalling that engineer scale = 1:1 whereas , inch scale = 1:.083 , in otherwords by a factor of 12. Quote Link to comment
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