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texturing the DTM


zero

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Newbie question;

So I set mt DTM-Mesh class to "use at creation", then go to the Other tab, select a tecture to use, and tick "use textures at creation"

I then run the DTM processor, change a setting, and click OK

I would expect the DTM to now show up with a tecture on the 3d mesh (open GL enabled). However there's not.

Any ideas?

Thanks

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Edit the symbol representing the DTM either by double clicking it on the drawing, or editing through the Resource Browser.

Select the object and make sure it has a solid fill. You can then add a texture from the resource browser.

When finished making changes, click Exit in the upper right corner.

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